A New Home At Meow Wolf

I’ve been quieter lately than usual on both social media and here on my website. That’s for a lot of reasons. The first is I was head-down for most of September-November developing and running games, including the blockbuster 1878: Welcome to Salvation (which will have its post mortem post on this blog). However after that, a curious thing happened: I got a job.

As many people might know by now, I was freelancing full time after being laid off from John Wick Presents and 7th Sea. That was a long stretch of me going from check to check and paying for private health insurance to stay alive. Trust me, it was a lean time and a very stressful one. So I started looking for full-time work again. I never expected to get the job that I eventually landed.

After returning from Texas from running 1878, I packed up all my things and moved across the country from New Jersey to Santa Fe, New Mexico to work at one of the coolest places in the world…

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Photos by: Meow Wolf website

I am now a Santa Fe resident, working as a Narrative Lead with some of the most creative people I’ve ever met in my life at the immersive art installation Meow Wolf. I will admit, it was a difficult move, and I would not have survived it without the help of so many good friends. There are too many to note, but Craig, Nico, Josh, Abigail, Ariella, Ennis, Katie, Allie, Abby, MayaBe, Travis, Sean, Gia, Megan, Alex, my father, and our rockstar Sean Foster were primary to this adventure. I was also scammed by movers, drove five days across the country with Nico, slept for nearly ten days in a scary motel and then on a couch in an empty apartment, ended up getting super sick from the altitude here and battled chronic health issues upon arrival. But here I am, with a new home, far from my old original home, under glorious blue skies in Santa Fe.

Meow Wolf itself is amazing. I get to write and ideate and create all day. And that is the dream of so many artists and writers that I feel so blessed to be here. I want to thank Danielle Harper, Jeff Gomez and Ryan Hart for pushing me to apply for this job when my confidence wasn’t there. I wouldn’t be at this great job without their support. And the support of so many others who nudged me along until I did the thing, posted the thing. (Also Nico for pushing me to finish my writing sample even when I was in the hospital – written with an IV in my arm!).

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I was never much for day-glo paint until I came here. Now it’s all up in my head.

Life-wise, things have stayed a little rocky. Those health issues I mentioned are still in play, which has kept me from doing a lot of things I wanted to do. I thought I’d land right on my feet here, but I’ve been in and out of the hospital constantly since arrival. I can’t tell you all how many times I’ve been writing or online lately with an IV in my arm in a hospital bed (or how much my hospital bills have become – $40,000!). But it also means I’ve had to be very serious about what I do with my spare time… Which is why, for now, I’ve taken a break from writing tabletop RPG content. I want to thank so many people who have contacted me recently with work, but with being so ill and still recovering from the move, I’ve had to take a hiatus. Because sometimes, you need to admit when you have to take care of yourself first.

My move has also made me have to recenter my larp design. I’m now far from the East Coast and far from the people I’ve worked with for so long. That doesn’t mean I’m done with larp design by far (or tabletop for that matter!). But it means I won’t be able to come back to the East Coast for every event… which makes me sad. But it also means maybe designing things on the West Coast…? I’m excited.

So what am I saying? I’m not done doing games just because I’m working here:

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I’m not being egotistical or showing off, I promise. I’m showcasing this gorgeous place.

It just means I’ve got to take it easier and make sure I take care of my health, so I can continue to make creative things both for my day job and for myself. Projects like Arksong, Immortal Flight, Affinity, my writing, and my comic book are still going on, plus some things you’ve never seen or heard of yet. But they’re going to take some time to pull off now as things change. As life often does.

So I’m not done.

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And I need to accept that slowing down is the right thing to do, while still telling myself:

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Instead I’ll say this: life changes. And I’m going with those changes. And I hope you’ll come with me. Thanks everyone, and thank you to Meow Wolf for this opportunity.

 

 

Define Summer ‘Vacation’? (An Update On Work!)

The sun is shining. The air is humid in Brooklyn and I’m not in class. It’s summer in New York City.

And there’s work to be done!

The end of the NYU semester came and went with a bang. It was a real hustle to get through the end of the second semester, but I came away with a lot of amazing lessons I learned, not only about game design but about working with others, my own process of dealing with stress, and about myself in general. It was a process of self discovery as well as academia, and as hokey as it sounds it made a profound impact on how I want to work going forward. It was a breakneck pace of work that ended and then-

A break. Summer vacation. It’s meant to give you a chance to kick back and relax… right?

For most people past a certain age, summer vacation is no longer the bucolic months of adventure and fun that it is when you’re young enough not to work. For me, I haven’t had a real summer vacation in years. This is the closest I’ve had and yet I’m freelancing. And boy, has it been busy. Here’s been what I’m up to:

  • Phoenix Outlaw Productions, my company, is ramping up it’s creation process. Things were slowed due to many factors including graduate school and, honestly, the learning curve of a new company. Now I’m putting boots to ground on wrapping up Wanderlust, my tabletop RPG, and have begun organizing the schedule of projects we want to release. Stay tuned for way more information about that in the days to come.
  • June 1st wrapped creation of Wild City, a setting for the upcoming release of the Chronos Theatrical LARP System for Eschaton Media, co-written alongside Josh Harrison. Josh and I had worked on the core book of Chronos as well, so I’m excited to see the release going so well. You can learn more about it on Eschaton Media’s Chronos Facebook group right now.
  • I’m working with my fellow Team Awesome folks to get Octavia ready for submission for IndieCade. More information about that to come.
  • I was asked to come aboard the extremely successful Kickstarter for Trigger Happy by Caias Ward to write a stretch goal scenario, which I’m working on. It’s going to be about a kidnapped kid and what you’re willing to do to kick butt to get that kid back. Stay tuned for more information.
  • I’m working on the translation of the Heroine RPG into a LARP! I’m very excited for this project, as Josh Jordan’s game about girls on their adventures has been a person ‘I heart it so much’ project since I saw it on Kickstarter. I’m so excited to be a part of seeing it come to LARP.
  • I’ve been creative consultant to Michael Consoli on his video game Against the Wall and we’ve been meeting up

And speaking of LARPS – DEXCON. Oh my gosh, DexCon.

For those that don’t know, the Double Exposure conventions in Morristown New Jersey rock. Seriously, they do. I’ve been a regular at these conventions since 2006 and have enjoyed some of my best gaming experiences there. It’s no wonder that the work these good folks are doing is being recognized by the Diana Jones Awards with a nomination this year. I enjoy the hell out of all three of their conventions – Dreamation, DexCon and Metatopia – and would not miss one for the world. That said, I also enjoy the heck out of running LARPs and panels at their conventions and this year is no exception. My DexCon project plate looks like this:

  • The Unofficial Dresden Files LARP: We at Phoenix Outlaw Productions are proud to be wrapping up our first chronicle of our Unofficial Dresden Files LARP, started way back two years ago. The project has been very important to me and I’m so pleased to see us come to the end of the four game series with “Final Frost” this summer. After this, we’ll be going into another phase of the project, in which players will have dedicated characters in an ongoing chronicle setting. We’ve also wrapped up our latest version of the rules iteration, based of course on the wonderful Fate Core rules system, and based on iteration done at each of the conventions thanks to experience and great feedback from players. Saturday Night at DexCon, we head back to the Dresdenverse and we’ll see who survives the chronicle’s climax.
  • Battlestar Galactica LARP: At Dreamation I teamed with Mike Maleki of Last Minute Productions to come up with an idea for a Battlestar Galactica LARP. We were approached thereafter by Double Exposure to run this event as a signature LARP for the convention this summer. And so, “Straight On Til Morning: Tales of the Rising Star” was born. We’ve brought together our two teams to create a large game set aboard the Rising Star, a medical ship in the BSG universe. We’ve developed a brand new system inspired by more freeform LARP techniques to make this game an intense roleplay experience for folks. Come aboard and give it a spin on Friday night!
  • Night’s Black Agent Tournament – The LARP: It’s no secret I’m a huge Night’s Black Agent fan. Well, John Adamus has been involved in writing for the Night’s Black Agent tournaments for the incredible Kenneth Hite for a while now. Therefore when Pelgrane Press wanted to incorporate LARP into their tournament’s first round, we got the call! Myself, John Adamus and Josh Harrison have been working at building the first Night’s Black Agent LARP, where you can play a secret agent out to battle the vampire conspiracy threat! This will be the first round of the NBA Tournament – survive into the second round and see your team to victory.

Those are the three LARPs we’ve been working hard on for DexCon. Aside from that, I am also pleased to say I’ll be reprising two panels from the last convention: Women in Game Design and Let’s Talk LARP, a round table discussion with LARP designers. I’m also really humbled to be asked to a Wednesday night reading for authors at the convention. I’ve been asked to read from my recently published short story from The Lost Anthology by Galileo Press. And somewhere in there, I promise, I will eat a thing and sleep. Somewhere.

With all this going on, I’m also preparing for my upcoming convention schedule at GenCon, WyrdCon, PaxPrime and more, but that’s what I like to call ‘After July 4th Shoshana’s Problem’ (July 4th weekend being DexCon).

For now, I’m also reminding myself of the importance of balancing some summer fun with all this work- including attending great conferences like the recent Games for Change conference in New York, spending time with great people at Dystopia Rising (including at the new Pennsylvania game – congratulations to the staff there for an amazing first event!), and getting to see Neil Gaiman speak at Brooklyn Academy of Music the other night about his new book, Ocean At the End of the Lane (read it if you haven’t! It’s brilliant!).

That’s summer vacation, folks, and with that I’m off to get back into work, with a cup of tea and a lot of typing to go. More updates to come!