Your Game Is Not A Nordic Larp – And That’s Okay!

[Please note: This article was written in 2018 during the height of a debate about Nordic Larp and American Larp. I hesitated at the time to get involved in the debate due to health issues, but now think I’d like to contribute this follow up to the question. Please read with the understanding the information is a little dated, and updates may occur.]

 

Nordic Larp. What does that even mean?

I had the same question myself when I headed over to Europe for the first time six years ago for Knutpunkt, the large Nordic Larp conference held once a year in either Norway, Sweden, Denmark, or Finland. I had the opportunity to drop myself into the middle of a larp discourse already in progress there, at the crossroads of many countries all discussing the different aspects of the art form/hobby of live action games. While there I learned that the Nordic larp tradition was spreading in a big way, fostered by outreach from the Nordic countries to other larp traditions across the world.

Since that outreach began, Nordic larp and its design ethos and ideology has become a part of many local larp communities, its influence offering tools to designers outside of their normal design choices. This exchange is, at its very heart, a fantastic way to grow larp as a discourse and a design practice and art form, inspiring new creations across the pond. But things haven’t been entirely… smooth in this cultural and design exchange. Not by a longshot.

For the last few years, a growing rift has begun between the centralized (as it is) Nordic larp community and the American community, driven by the way in which certain conversations have been going between the two groups and certain ideological differences. At the core of that discussion is a single idea: Nordic Larp and the ideas it espouses are rooted in a specific tradition, and to take that name and brand your larp that way outside of the community can be a problem.

More plainly: hey, people on the outside, Nordic Larp is not necessarily yours, and taking the name for your own buzz and hype is maybe not okay.

And you know what? For a number of reasons, that’s a really good point.

Your game probably isn’t Nordic Larp – and that’s okay too! Here’s why.


I opened this article with a question: what does the term Nordic Larp even mean?

There’s a lot of answers to that question. And if you think that makes the arguments about the appropriation of the term difficult, you’re absolutely right. Ask Larpers in the movement there what Nordic larp means, and you will probably get a lot of answers that seem hand-wavy and unspecific. However, there are certain key ideas behind Nordic Larp you can point to as being “very Nordic.”

This definition (which is a little long) comes from the NordicLarp.org, a website which focuses on collecting articles, videos, and documentation all about the evolving Nordic Larp tradition and discourse.

Nordic-style larp, or Nordic larp, is a term used to describe a school of larp game design that emerged in the Nordic countries. Nordic-style larp is dramatically different from larp in other parts of the world – here are a few examples of aims and ideals that are typical for this unique gaming scene:

Immersion. Nordic larpers want to feel like they are “really there”. This includes creating a truly convincing illusion of physically being in a medieval village/on a space ship/WWII bunker, playing a character that is very close to your own physical appearance, as well as focusing on getting under the character’s skin to “feel their feelings”. Dreaming in character at night is seen by some nordic larpers as a sign of an appropriate level of immersion.

Collaboration. Nordic-style larp is about creating an exciting and emotionally affecting story together, not measuring your strength. There is no winning, and many players intentionally let their characters fail in their objectives to create more interesting stories.

Artistic vision. Many Nordic games are intended as more than entertainment – they make artistic or even political statements. The goal in these games is to affect the players long term, to perhaps change the way they see themselves or how they act in society.

We’ll come back to some of the elements in this description in a moment, but keep in mind as we go forward the following descriptions: Nordic Larp is focused on Immersion, Collaboration, and Artistic Vision.

Alternatively, Jaakko Stenros, a well-known researcher, academic, and speaker gave a lecture at the Nordic Larp Talks in 2013 about just what is Nordic Larp, a talk that’s been shared the world over.  I’d encourage everyone to give it a look before going any further (it’s not that long).

Stenros points out that early on in the Nordic larp scene, those within the community would label a larp Nordic when they thought it was a Nordic Larp – using the “I know it when I see it” method to build a body of work that helped define the later discourse. (And if you think that’s round-about, you’re not wrong). Yet within a few short years, the definitions of what is Nordic larp, while still widely debated, were solidifying to provide a larger context for those outside the culture and within.

During Stenros’ talk, he defines contributing elements to the definition of Nordic Larp. Some of them include:

  • Larps coming from the Nordic countries (Sweden, Norway, Denmark, Finland)
  • A social phenomenon and an ongoing discourse focused on playing styles and design ideals, rather than just geography, inspired and informed by other scenes originally such as Fastival, improv theater, and larps from other countries which helped build the basis of the Nordic tradition.
  • Other elements to consider in this social phenomenon is the migration of influences, social situations that created the creation ground for the tradition, key works which influenced the discourse, social network structures within the key communities, and the people involved.

His stricter definition (influenced by the work done by Markus Montola and Bjarke Pedersen) is (at minute 10:19 in the video):

“A larp that is influenced by the Nordic Larp Tradition and contributes to the Nordic Larp discourse.”

Yup. A definition which is defined by itself. As my mother would say: Oy. Vey.

Please note that Stenros’ entire first ten minutes of the talk or so is about how his definition is not “the answer, but an answer” which he’s sure will be disagreed with, dissected, and transformed within a short period of time. What does that tell us? That Nordic larp was and still remains a shifting creature which is an all-encompassing term for a larger community, often defined less by what it is and more by where it comes from, what basic artistic principles created the initial cornerstone, and then set against the context of what it actually is not.

It’s also important to note that this definition, though I’m using it as the basis of a good deal of my discussion here, is also five years old. And as Jaakko notes, the tradition is ever-evolving. So by looking at the definition listed above from NordicLarp.org and then looking at Jaakko’s definition, the terms have evolved and narrowed down to identify specific design factors as key to the Nordic larp experience. There are also plenty of different introduction videos as well by thinkers and designers like Petter Karlson and others within the scene trying to define and identify what has become a slippery monster of a catch-all design ethos.

“[Nordic Larp is] a great term to describe a wide-cast net,” says Johannes Axner, editor-in-chief of NordicLarp.org and Swedish larper, “it’s pretty useless to describe individual larps.”

It’s that ambiguity, that wide net, which stands at the heart of this controversy. Nordic larp itself is a shifting mirage, defined by all those involved in the process over and over, grinding down the ambiguity to try and distill the essence. That essence is then interpreted, delineated, and slapped on games which run the gamut from block-buster big-ticket events to black box, small-scale experiences. And perhaps that defining and attributing is for more than just design reasons.

“Five years ago, no one cared what the exact definition [of Nordic larp] would be,” says Stenros. “This has changed. The term has now brand value. It is worth something.” This worth is at the heart of much of the argument going on within the larp communities, a brand value which, when attached to a game, evokes a certain response in players looking for that ‘Nordic Experience’ (capital N, capital E) they’ve heard so much about. The brand value, when added to the advertisement for a larp, interests those who have heard about games like College of Wizardry and Just A Little Lovin’ in Europe, who’ve seen documentation about games on battleships and in castles and yearn for something bigger than perhaps what they’re used to.

Similarly, organizers have deployed the branding of “Nordic Larp” or “Nordic Inspired” to evoke the specific school of design Stenros has described in his talk – and perhaps rightly so. These games can be said to have been heavily influenced by the Nordic larp design elements learned by engaging in spaces like Knutpunkt or online groups, or even by those who have hopped the Atlantic to play the Nordic larps themselves.

“If you brand something Nordic Larp, you might get cool indie cred in the US, or you might get some players who wouldn’t have considered going to your game.” Is that really what we’re doing when using the term in the United States? Relying on the branding of Nordic larp to bring in players who might be looking for that indie cred, or else looking for a new hotness they’ve only heard of and not seen elsewhere? I think (in part) the answer is yes. Stenros may have been writing about this in 2013 but in the years that followed, we’ve seen an uptick in games in the US using the term, and those games have been very high profile and considered en vogue right now. And that attracts attendees.

And that isn’t bad. In fact, for larp designers bringing in players from across traditions, having the brand recognition of Nordic Larp can spread a new tradition of ideas to audiences which might never have had access to it before. This especially works for those American larpers who can’t hop the pond or spend the money to attend Knutpunkt, whose finances don’t allow European trips, or whose mental bandwidth doesn’t allow them to engage with ongoing (and often complex and heated) debates in online spaces. Nordic larps or “Nordic inspired” games coming to the US allows people to see just what the (rightly created) fuss is all about.

However, in deploying that brand name, not only are organizers evoking an entire larp culture’s identity, but sometimes imposing their own outsider’s opinion on what exactly makes that culture tick.

It’s coming into someone’s home and asking for a recipe, then going home to make the thing and say their food is the same as the authentic cultural cuisine. That’s been happening for generations, as Americans recreate food (which is a cultural medium by the way) and define what it is and how it should be prepared based on their own internal design/creative choices. Or else they create food fusions, taking traditions and smashing them together to make new and interesting takes on traditional recipes.

And that’s what’s happening here. “Nordic-inspired” games are the fusion food of the larp world, considered pretty trendy, attention-grabbing and fun. Fusion is sexy, it’s mysterious: what can this combination create, bringing together the best of both worlds for something we’ve never seen before. And you know what? Fusion is AWESOME. Fusion dishes are exciting and innovative and create new and fabulous tastes based on cultural exchange. Fusion is a valid and impressive form of food evolution.

Where it can become a problem is where people misidentify or else co-opt food origins altogether for their own ends without giving credence to where it came from, or considering just how they may be erasing traditions from BOTH cultures to create this newly created dish… game…

This analogy has gotten away from me here. But I digress. Let’s look at some of the factors involved in this erasure.


We’ve looked a lot at the Nordic larp tradition across the pond and how it developed, but looking at the other side of this potential appropriation debate, we must also look at the development of larp cultures across the United States. Plenty of research has gone into the myriad traditions and groups which have deep cultural roots across the US, work done by academic powerhouses like Jonaya Kemper and journalists like Lizzie Stark. The United States has decades-long histories going back to the days of the evolution of simulationist gaming into live action spaces, and non-nerd community organizations like Model UN or murder mystery weekends.

These traditions are vast and wide-spread and often developed in tandem with one another over the years. Due to geographic isolation, lack of communication between groups, and schisms splitting communities over the years, different larp traditions have evolved to create design tools that can be both similar to those from other communities and also flavored with their own experiences and innovations. And due to how massive the United States are, that decades-long artistic growth from untold separate communities has created a tapestry of American larp culture which reflects the diversity which makes America what it is today: a complicated, culturally diverse, and often fraught hotbed of inter-community cooperation and friction.

It’s because of that complexity that United States larp doesn’t have a centralized definition, even though many from the outside have struggled and often erroneously attributed one to the scene (if there can be said to be a single scene). “American Larp” is often defined as “a form of roleplaying game where participants physically portray their characters” (Wikipedia) while engaging in competitive play, sometimes involving heavily controlled plotlines, live combat with contact safe (boffer) weapons, and “crunchy”, number-based systems which rely heavily on chance and competition rather than negotiation. American larp is also sometimes split in definition in an attempt to encompass those many traditions by putting them into several sub-categories: live combat (boffer) games, theater style games with no physical contact (like the far-reaching Camarilla Club or Mind’s Eye Society for White Wolf games), and the emerging and ever-growing freeform scene, with smaller and more personal games and less scenography or 360-degree immersion involved.

As you can imagine, these definitions are almost just as broad as the term Nordic Larp, even in their broken down form, and contribute to a generalization of what “American Larp” really is that does no one any favors. One could then instead go in and deconstruct just what design practices are employed by these American traditions, and you do come down (in my opinion) to some important cultural touch points which are pervasive in many designs, specifically:

  • a reliance on chance rather than negotiation,
  • a competitive spirit between players and therefore their characters,
  • a focus on secrets kept by characters rather than open sharing of plots beforehand or during play, and
  • stories heavily driven by centralized storyteller authority rather than created cooperatively and predominantly by players.

Yet even with these pinpointed overlaps in communities, these elements barely touch the complexities developed in US larps over the years. And many of the games being created defy these elements, operating outside of the definition traditionally ascribed to much of the American larp scene. These games instead incorporate perhaps some of these element – or none at all – and instead employ design choices we might more closely attribute to Nordic Larp games. This includes design ideological choices like cooperative narrative development, culturally important thematics, emotional roleplay focus over story and simulation, and strip-down of mechanics to more freeform design.

In that way, these games have more in common perhaps with Nordic design than with their American counterparts. But that does not make them any less a product of the American larp system. And to say these tools haven’t been employed by American larpers for years now is to erase literally generations of work by talented designers and powerful communities in favor of claiming techniques to a single community. Everyone in larp has been reinventing the wheel for years, but in the end a lot of our wheels ended up looking very much the same, and all doing the same job: rolling the hell along.

But then we come back to branding. And though a game might be incorporating elements which are recognized now during international discourse as “so Nordic,” the use of the term serves to attract players while largely undermining the complexity of the larp development in the United States and the world over. It appropriates the ever-evolving and often ephemeral Nordic Larp label for the sake of defining a game against the ‘American larp scene’ while still employing some of the techniques shared by both communities. And usually for the sake of creating distinction between what has come before, and the new hotness now.

In fact, many of the games being created are not Nordic Larps. They’re games which share design elements with Nordic Larps, elements which have been in use in the United States larp scene forever. And so the distinction belittles American larp while taking the brand of another community for our own. Essentially, it’s causing erasure on BOTH sides and causing further friction between American and Nordic larp communities.

Nordic Larpers express frustration about their culture being taken for profit here.

American Larpers feel under-appreciated, their traditions slighted and ignored in favor of the European import.

And so the fight has simmered, and recently exploded, and here we are.

But we’re missing a fundamental answer to this discussion altogether: games in the United States don’t need to be Nordic Larps to have the same elements. We’ve had those elements all along! We just didn’t have a brand, a label, and certainly not one with as much recognition as the hip Nordic Larp brand. (And I’m sorry for those who bristle under the use of such a capitalistic terminology for an art movement, but it is a brand today, used to sell experiences. And that class/political/economic issue is an internal debate for the Nordic community which has complicated the problem of tensions even further.)

American larpers don’t need to label their games as Nordic for them to be cool, and immersive, and emotionally intense, and freeform. We’ve had those for the longest time. In communities, for example, like Intercon and the Double Exposure communities, larps like these have been evolving for years now. Across the country, we’ve had people discovering these changes on their own. But because we’re not united in a single art scene, we needed a lable. And I believe for that reason, and for branding power, Nordic Larp was borrowed, the tradition imported, the ideology embraced.

Unless these games are run by Nordic teams in the US, even working with American larp designers (such as the teams running Just A Little Lovin’ in the US in 2017 or the newly merged Turtle House, made up of US company Imagine Nation and Dziobak Studios from Denmark), these games remain strongly American.

And I repeat. That’s okay. We can have our own hotness too.

In fact, I believe it is VITAL to the health of American larp and our pride as a larp culture that we embrace having our own hotness. That we work together in the spirit of growing national community connections to create discussions of commonality, and even perhaps create a term for our own adaptations of what traditions people are calling Nordic. “Nordic Inspired” doesn’t really hack it anymore and evokes that erasure again.

We’ve got our own thing going here. Why not find a name that serves to both give credit to the American developing scene and also detach ourselves from the appropriation of Nordic Larp? We don’t need to borrow anything when we’ve got our own sexy fusion going on, ready to evolve our larp communities to a bigger and better tomorrow.


On the opposite side of this argument is perhaps a valid point brought up by Jaakko Stenros within his above video, a point which sits strong in my mind when I feel a sense of irritation at the idea that Nordic Larp has been appropriated. As Stenros says:

“No one owns Nordic larp,” says Stenros in the introduction to his definition. “Not the designers, not the larpwrites, not the organizers. Not the journalists, not the experts, not the academics not the researchers, not the event organizers, or popularizers. Not the web service providers or the editors in chief, not the people who are working to import larp or export larp, not even the players.

“For we all own Nordic larp. There simply is no central bureau of Nordic Larp. And if there was, I can promise you that splinter groups would surface faster than you can say “Fucking fascists trying to limit my imagination to copyright my reality hacking tools, to steal my status and funding, and to take away my fun and misery.”

Nordic Larp in itself not only evolved, as mentioned above, by its creators and trend setters attending other larp traditions and creative communities to borrow techniques, but the community is defined by an ideology which does not belong to any individual group. It in and of itself is built around dozens of smaller communities, each networked together to define their games based on a shifting rubric. So then how can the Nordic Larp community claim ownership of this brand – simply because it’s Nordic? If the idea was to share ideas and continue to evolve Nordic Larp as a tradition, as it has continued to do over the years, then why invite outside input from (for example) Americans only to become upset when that input is given and swapped back to the US. Sharing ideas doesn’t necessarily happen the way one wants, nor produce some sanitized results. Cultural exchange is messy, and getting your peanut butter in your hummus can make some weird results that change the context of both ingredients for mixed results.

If you can’t own Nordic Larp, then is it fair to say you own or control the overall discourse? Especially when that discourse invited in the very voices now being criticized for appropriation? Is it appropriation or a cultural sharing, a blending? Or is it a one-way theft of ideas? That is at its heart the essence of a lot of discussions of what is appropriation in the first place in all media and art forms, and is now being reflected in the larp world, underpinned by a current of fear about American cultural colonization which has existed the world over since America rose to super-power and international media influencer status.

But is that what this is? Is this appropriation or exchange? The debate goes on.

While we fight about the issue, however, are there any solutions to positively influence this contentious debate?

I believe there are three major solutions.

  1. We as American larpers have a vested interest in discovering a new definition for what is coming out of the new evolution of larp right now, influenced as it is heavily by these ideas which appear parallel to Nordic Larp design. Nordic-inspired doesn’t cut it and does little for either us American Larpers or the Nordic community. Whatever we come up with, I’m sure we’ll fight about constantly. But having a brand new hotness all our own to reflect the hard work and in-house evolution we’ve done here in America would let us define ourselves a little more based on American ethos and make us look a little less like we’re blatantly ripping off another culture (which in fact we are not).
  2. American and Nordic larp communities must have conversations, both internally and between one another, about the manner by which people are sharing information, and whether or not it feels appropriative or acting as an exchange. A two-way street is an important start to making the cultural discourse feel mutual rather than either appropriative or elitist, depending on the interpretation of the side of the argument. Americans aren’t coming over to steal ideas and just be prescriptive about their ideas, and Nordic larpers aren’t demeaning all American larp as lesser and imposing their European ways on American larp communities. And if it feels that way, we should talk about why and try to mend those fences, for the sake of larp development and community relations.
  3. Last but not least (and perhaps harder still) is a revisiting of the way conversations about these issues are happening. Individuals are not only becoming burnt out, but there is very little benefit of the doubt happening. Instead, battle lines are becoming highly contentious, leading to many great designers and thinkers checking out of the conversation and perhaps even communities. We are imploding in on ourselves in an effort to preserve what we feel is vital to our identities, and a lot of that is based on the tensions rising and no assumption of positive intent. I believe that positive intent exists, and where it does not, it needs to be fostered to explore our commonalities and embrace our growing future as an international community. The alternative is cultural schism once more, something which has plagued larp communities everywhere forever.

I believe we are on the cusp of a very important turning point in international larp discourse, where the decisions we make now will cement either a continually evolving design exchange which could improve everyone’s games and communities. Or else we’re going to continue fracturing under the weight of our factionalism and concerns about appropriation and political/ideological entrenchment. And if that happens, what we will lose is the chance at a brilliant future of creation together that could be wonderful, if allowed to flourish and survive.

The decision on how to proceed is largely in our hands. We just have to communicate and do the (often) hard work to get us all there together.

Gaming Communities And The Bystander Effect

[Note: This is a post written back in 2018. At the time I was too nervous to put up this post due to the intensity of my feelings. I think now it’s as important as ever to talk about and so I’m posting it.]

4d132-thinkstockphotos-527343105

I owed someone an apology, and it wasn’t my fault.

There’s nothing worse than being involved in a situation where due to someone else’s actions, your very presence caused a problem or harmed someone else. You might only be tangential to a situation, but through the confluence of events, you’re suddenly aware that for your sake, someone else was hurt. For you, someone else was put on the spot.

I had this happen to me recently. I was put in a situation where due to my needs, someone else was put out. Not only put out but hurt, where they should have been cared for and their needs met. I felt the need to apologize, even though the situation wasn’t my fault. And it gave me a great deal of insight into a problem I’ve seen going on for some time but didn’t have a chance to articulate until now.

But I’m getting ahead of myself. Let’s back up and start again.

We have a problem with safety in the gaming community. And that problem is complicity.


We live in an era of pretty awful social breaches within our communities, social breaches which run the gamut from rude and inappropriate behavior to all-out situations of sexual harassment, assault, and violence. From politics to Hollywood, from bigger cultural institutions to our own gaming backyards, online movements like #MeToo and other online threads have brought out stories of harassment, degradation,  misogyny, mistreatment, and more, leading me to wonder sometimes if there’s any place safe from the predations of bad actors (the answer, my pragmatic side replies to my oh-so-innocent inner naivete, is no).

Yet in the face of all this ongoing horrific disclosure from men and women who’ve suffered some truly horrible nightmares, we’ve seen communities responding in positive ways. Safety policies are being developed and organizers and leaders are finding ways to safeguard their populations by recognizing bad actors and weeding them out for the safety of everyone. The arrest of people like Harvey Weinstein in Hollywood and the indictment of actor Bill Cosby have given people hope that justice, albeit slow and often full of compromise, is possible. Slowly but surely, we’re hopefully climbing towards a better tomorrow.

The fact is, however, there is still a huge stumbling block in the face of truly transforming the spaces we inhabit. Though our communities are (usually) full of well-meaning and positive individuals, whose aim is to be in a social space with others of like minds and interests for the purpose of finding unity of purpose and commonality, there are those who are around because they want the community to fulfill their own destructive, selfish needs. They bring damage in their wake, sometimes unconsciously and sometimes consciously and sometimes based simply on a view of reality so different from everyone else it boggles the mind. These people are the abusers, the manipulators, the tragically thoughtless, the hopelessly deluded. And they are within every community, acting in various degrees of inappropriateness, from the simply hurtful to the downright criminal.

We all have them, in every community, in every space.

And we still put up with them.

Sure, the most egregious bad actors are easier to recognize and target for removal. Those who act for example in an overtly aggressive manner or are violent or caught in a flagrant bad act are easier to target for exclusion from the community. Yet for every bad actor extracted from the community for safety, there are a thousand other little infractions, cuts of various sizes inflicted, which go unaddressed and unattended. These are not simply the sort of slights one does to a single individual, but rather a pattern of systematic abusive or selfish actions which harm others over and over. Often, these individuals are recognized, their behaviors identified as problems, and they garner a label as a ‘problematic’ person. And yet-

And yet these people don’t receive any adjustment in behavior. And yet the bad behaviors continue unchecked. That is until things become so bad they can no longer be ignored, often coming to a head in an action which causes intense harm to one or more people.

How does this happen? How do these ongoing bad actors and their harmful actions continue on and on until things get out of control and implode into traumatic and hurtful events?

The answer, in my mind, is complicity. And we’re all a part of the problem, each and every one of us, one and all.


I had to explain to my father about the internet the other day. Or specifically, the realities of being a woman on the internet.

I was busy trying to listen to the announcements about video games announced at E3 and at the same time trying to explain to my father what some of the terms I mentioned about video games meant. When I expressed my dismay that a particular game was going to have an online multiplayer mode, my father didn’t understand what that meant. I told him about online play, about teaming up with others and getting a chance to play together remotely. He said that sounded like a fun thing to do, playing with others instead of alone.

So then I had to explain to my father about the internet and how it treated women. I had to explain online harassment, the term incels, and Gamergate. It branched off into a discussion about SWATing, about the harassment of women like Anita Sarkesian and Zoe Quinn, of death threats and unsolicited sexual advances, and of rampant misogyny. I had to tell him the story about coming back from speaking at PAX back in 2013 and finding my inbox full of death and rape threats and pictures of decapitated animals and people because I’d been on a panel about feminism in gaming and nerd culture.

It wasn’t the first time I tried to explain things like this to my father, who sometimes just seems boggled by the issues of modern communities. This time, he was horrified and furious. He didn’t understand how this stuff happens today. As he’s often said when I tell him about awful things going on, he’ll blurt out, “But it’s 2018! How does this happen?”

And every time, I keep coming back to the same answer, over and over.

“Because we let it happen.”

With that answer, I in no way mean to blame victims for what happens to them. Far from it. The ‘we’ I mean when I give that response is the collective we of communities at large, who see issues going on and remain in said community without causing disruption to protest bad actors or horrific events. Faced with reports of bad behavior, plenty of communities choose to turn a blind eye or refuse to engage with individual problematic events, or even escalating patterns of bad action, for the sake of maintaining the status quo. Instead, we fall back on the idea of “it’s not my business” or “there’s two sides to every story” or my favorite, “I don’t want to get involved.”

When trying to explain this to my father, I was reminded of a situation from my childhood. There was a family I knew growing up who had serious problems. The father was a violent person who abused both his wife and daughter on a regular basis, while the mother had mental illness issues to contend with while trying to raise her child. The husband’s malicious actions were widely known among both the adults around me and, as I discovered later, the community at large. But no one did anything. In the end, the wife was so badly damaged by the events she was forced to be institutionalized, while her daughter finally ended up in foster care for her own safety. The trauma went on for years with so many people aware of the problems going on. Yet no one acted, because to act would involve them in another bad situation outside their own lives. Members of the community were complicit, and the damage was done.

And back in the gaming community, the damage is being done. And we are all complicit too.

The gaming community has seen an escalation of toxic masculine behavior, fueled by the anonymity of the internet and the lack of repercussions against those who harm others. From verbal and written harassment to stalking, death threats, and harm against property and data, behaviors which many consider harmless have led to real and lasting damage to marginalized populations and women, in particular, to name one group.

Yet with every outcry, there is a larger policy of deaf ears to overcome, a general epidemic of see no evil, hear no evil to contend with. When presented with the stories of harassment and harm, repeated over and over until a larger pattern of toxic encouraged behavior becomes apparent, the population at large seems unable or unwilling to stand up and in one voice say they simply will not abide this behavior. Everyone has heard the same stories, seen the same social media posts, and yet the behavior continues unabated. And those fighting to make it stop happening, who work to mitigate the damage or present new options to change the community for the better, are fighting a downhill-flowing tide of tireless work and horrific situations intending to bury them whole.

They’d have a better chance, however, making a difference if they weren’t surrounded by people unwilling to interrupt their regularly scheduled programming to help make a change.


There’s a very famous story out of New York about a young bar manager named Kitty Genovese. Back in March of 1964, the 28-year-old woman was on her way back from work when she was stabbed repeatedly in the courtyard of her apartment building in Kew Gardens, Queens by Winston Moseley. Kitty Genovese lay dying in the chilly night air outside her building, crying for help, and receiving none. The New York Times later reported that 38 people were witnesses to the event, either hearing Ms. Genovese crying out for help or seeing her lying on the pavement, but each chose to do nothing. The incident became the origin of the term bystander effect, a sociological phenomenon in which people are unwilling to offer help when others are present for fear of taking responsibility or ‘becoming involved’ in the trouble.

Years later, researchers have discovered many holes in the Genovese story casting doubt on the validity of many of the details of that night. But the concept of the bystander effect has remained a replicatable sociological phenomenon. When presented with a situation that is difficult or requires direct action, people will often decline to act because they either believe others will take care of the problem instead or else they don’t want to get involved out of fear of reprisal or simply due to indifference or lack of willingness to become involved. People don’t want to complicate their already complicated lives by involving themselves in the problems of others, in disrupting their status quo to introduce an unstable element that might end up causing them trouble.

Looking at the gaming community, we have a hell of a lot of bystander effect going on. Because we, like many other communities, are either full of folks who are simply deeming themselves too busy to get involved in standing up against problems, or believe someone else is going to fix the situation for them, or feel powerless in the face of such overwhelming negativity, or are the victims of it themselves. And many are simply too frightened to stand up and make a change, afraid of being targeted themselves or perhaps even having their own actions picked apart and targeted.

So we all sit back and wait, wait for someone else with the power to make the decisions, or for someone else to seize that power to change things up. We hear the cries of the women harassed by Gamergate, or harmed in our tabletop RPG communities, or in the Sci-Fi and Fantasy fiction world like those bombarded during the Sad Puppies debacle. And rather than speaking up in one voice, we do not seek action. We remain complicit. We continue to enjoy our social activities and communities without taking an active role in solving the problems at hand.

We may not agree on solutions, or even if the problems are necessarily what they seem to be. Communities can disagree over problems, but as long as they engage with them in a direct manner, they are breaking the chain of disinterest which allows problems to fester. By bringing them to the forefront they allow the problems to go from being problematic to being recognized problems with the possibility for solutions. By burying problems instead and avoiding conflict, we leave the work to a few individuals to make the change for us. And when it doesn’t happen, we bemoan the difficulties in our world. But in the end, we did little to nothing to change things for the better.

This makes us complicit. And therefore, in our own way, part of the problem.

And yes, I’m saying we. Because I am certainly, in my own way, part of the problem.


Anyone who knows me knows I’m someone who knows how to speak up for myself. When I need to, I’m capable of making a lot of noise to raise awareness of an issue, be it personal or otherwise. And yet faced with the situation I mentioned at the article’s opening, I didn’t do a damn thing to mitigate the damage done in my name. In fact, I sat there quietly and profited from the experience. I was complicit.

During an event I attended, I needed assistance from a member of staff. To provide me with assistance, that staff member callously brushed aside the needs of another person who was in crisis and needed, at the bare minimum, to be left alone. But instead, my needs were put ahead of this person’s and they were hurt. Now, I could go on about how that situation needed to be addressed, and what the staff member should have or could have done to not harm another person in question to help me out. Yet the part I keep coming back to since the event isn’t what this other person could have done in the situation – but what I could have done better.

Instead of speaking up at the time, I remained silent in the face of someone else getting hurt. I saw someone’s feelings get ignored by a person in power, someone whose job it is to look out for others at an event. I don’t know that it was done maliciously – in fact, I believe it was a thoughtless action brought on by short-sightedness. Yet that is no excuse for the harm caused, and I’ll do you one more: there’s no excuse for me not speaking up. By keeping my mouth shut, I made myself complicit in the actions taken. By not speaking up, I was implicitly aligning myself with the bad behavior.

To twist the NYPD slogan: I saw something, and didn’t say something. And I profited from the situation at another person’s expense.

And so we’re back around from my experience to the larger bodies involved. Take my experience and expand it to how many other incidents, how many other safety questions and harmful situations ignored. How many issues exist, some as tiny as mine and some massive problems that cause life-threatening incidents in communities, which go unresolved, festering and growing, until they boil over?

“But Shoshana,” you may ask, “how can we make change? We’re just little tiny parts of a larger system? A larger body that drowns out little old me?”

Well sure, it can drown you out. If you’re only one voice, it might. But if we changed the culture of complicity, if we really took up the idea of “If you see something, say something” and stood up for our fellows, we would disrupt the power structures enough to see real change on a faster timetable. We might be able to disrupt things enough in fact so things can change on a more permanent basis and quicker so as to make sure fewer people are hurt as we press towards a safer and more progressive tomorrow.

How do we do that? There’s some simple ways to disrupt rather than be complicit:

  • Speak up about larger issues: If you are aware that your community has a problem that is systematic and widespread, take a stand publicly against it. You don’t have to be on a soapbox and yelling constantly about it, but in the face of harmful behavior, if you stand up and say something it might encourage others to do the same.
  • Vote with your dollars and presence: If an event, a product, a community or a team does not address toxic situations, removing yourself or protesting will hit their bottom line if you remove yourself and therefore your contributions. That includes not buying products whose communities or companies don’t address bad actors or situations.
  • Intervene on a personal level: Bad behavior on a wider scale is perpetuated onward when small incidents are allowed to fester and remain unaddressed. Bad actors can be identified and either situations resolved or individuals removed but ONLY if people curb their conflict avoidance and instead engage the problem directly. Speak up and handle the situation or else seek help to mediate out the issue. If your problem is harmful and even dangerous, seek community leaders for backup. But don’t let your unwillingness to confront difficult situations help make you complicit in the harm they’ve caused.
  • Recommend solutions: Identifying problems is only one step in the process. But making sure once you stand up you contribute resources to solving the problem? That makes it all the better. It might take some energy to get involved (and you should not feel obligated to put out more energy into a situation than you can handle) but with what energy you CAN spare, help present possible solutions to the problem to your community leaders. This is an active step not only beyond complicity all the way to becoming a community reformer.

And above all: do what you can. Not everyone’s ability is going to be the same. Not everyone has the same physical ability, emotional bandwidth, psychological make-up, time, responsibilities, or wear-with-all to take on problems. We’re all different and have different restrictions to keep in mind and respect. We can’t judge how much someone else is doing necessarily in terms of hours put in and content. But every person can do SOMETHING at a minimum to confront problems in their community, each within their own capability. Together we can take on issues, each in their own way, supporting one another and aligned towards a goal of a better tomorrow.

I hope I’ll get the chance to someday to make up for being complicit in that uncomfortable situation I mentioned. I’ve already made my apology, but I’m not sure that’s enough. Instead, I’m using the situation as a reminder that the communities around us are made up of individuals, and if each person stood up for what they believed was right, then we could transform our spaces towards a shared goal of social and justice evolution.

I’m Not Too Fat For Your Larp

I’ve got a pretty lousy memory, but I remember a lot of firsts in my life.

I remember the first time I got a solo in a choir performance. I was so excited, I could hardly stand it. I remember going in to get fitted for my costume and the seamstress frowning. “She can’t be up front,” she said, “what’s that going to look like? Put her in the back row.” I didn’t realize then she meant because I was fatter than the other girls. I didn’t figure that out until a bully in my class made it abundantly, loudly clear at recess the very next day.

I remember trying out for the role of Ms. Hannigan in Annie. I told the drama teacher I wanted to be on Broadway when I got older. “You’ll need to lose weight for that,” she said, “being heavy doesn’t work on Broadway.” I didn’t learn until later she, herself overweight, had tried to be on Broadway once. Learned from experience, I guess.

I remember the first time I got up the nerve to ask a guy out in college. It was at a sorority party at a bar. He was a little drunk. We’d been hanging out for weeks. I’d been over his house, we’d talked video games, I thought he was wonderful. When I asked him, out in the rain, I’ll never forget what he said. “Sorry. But you know how some people don’t like some kinds of porn? I don’t like fat people porn.” I never spoke to him again.

original

I remember. I might not remember what I ate for lunch two days ago or where I left my bag some days, but I remember every damn comment. Every doctor who never took me seriously and told me I just needed to lose weight. I remember every comment, every time I got laughed at in the street. Stories like those are memories worn into my mind. I won’t forget them any time soon.

But there are good memories too.

I’m going to tell a story here about a poignant fat-related story. And then I’ll get to my point. I was at an event where a number of small larps were being showcased. I signed up for one game because it abstracted emotions and events using music, which I thought was cool. Little did I know until too late that the game was about relationships, people falling in and out of love. I panicked. I was afraid of seeing the disgust in someone’s eyes knowing they’d have to date a fat girl in character. I was so cautious and scared it almost made me leave the game. But I stuck it out. And in that game, a guy I didn’t know at all played my love interest with such care it made me glow. When he stood up and asked me to slow dance, I nearly burst into tears. It was all I was able to do not to step on his toes. I’d never slow danced with a man before. I’d never had the chance.

Larps have given me experiences that escaped me in my life because of a lot of social anxiety due to weight. I experienced what it was like to be a woman in a position of power, confident and powerful, when before I would hide. I got a chance to be on the arm of the most handsome men and women at a game. I’ve had the chance to play out love stories, stories of triumph. To lead battles and armies. To learn to be confident in my own skin.

20045353_1553789684686565_1252021450300716629_o
To play a badass teacher at Wizard School (Photo: New World Magischola)

I’ve also had a guy at a convention game look at me and then go to a game organizer and say he needed to trade characters because “I would never date THAT.” He was meant to play my husband.

I’ve had a guy meant to be an enemy of mine in a game say, “I’d feel bad beating you up, I can run rings around your fat ass.”

I had a woman tell me I wasn’t allowed to play a sidhe in a Changeling: the Dreaming larp because “there aren’t any fat sidhe.” (Jokes on her who helped put THAT change in the 20th-anniversary edition, but hey…)

I remember a lot of stories about what it’s like to be fat in this world. And to be fat in the larp world too. And I have only one thing to say about it after all these years:

I’m not too fat for your larp.

10644554_10100384372745893_4077298588222454517_o
Because screw you, I’m a goddamn badass. (Photo: Dystopia Rising NJ)

You heard me. Larp is a fantastic place, a blank canvas upon which to build whole new worlds, worlds where you decide the structures, the rules, the norms. And as the designers, writers, organizers, and producers of games, it is in your power to challenge the status quo of how fat people are treated in your games. You have the power to make the decisions about how people are treated in your community and in play based on the atmosphere you cultivate and the games you design. So why do so many games still have atmospheres where people who are fat are mistreated? Where being fat marginalizes the positions you’re allowed to have? Or the fun you’re allowed to enjoy?

The simple matter is being fatphobic and hurtful against fat people is the last socially accepted bigotry enacted by almost every single group anywhere. Otherwise progressive communities and marginalized populations will still turn inward on fat members and harass, shame, ostracize, or minimize them when they would never consider letting that treatment go unchallenged to their own group. We as a society celebrate striving for tolerance in much of our media, giving us feel-good messages about love and kindness and acceptance with one hand, and making awful fat jokes with the other. And this same process happens everywhere, in every subculture group. Including larp.

58374297_10100971248537103_4590840368886448128_n
Don’t be that person. Just don’t.

The problem is universal and yet hits different groups disproportionately. For example, it’s no secret that fatphobia affects women disproportionately more than men (although mistreatment of fat men is absolutely a thing). Women are put under the lens, pulled apart by people of every gender for the way they look, and their fat pointed out at every turn. Yet in a medium where we create our worlds, why is this still the case? Because we bring our bigotries with us. And in a real world where we can’t imagine not picking everyone apart for that stray pound, why the hell would you not do it in your games?

Because it’s not right. And by continuing to do so, you’re creating hostile larp environments. Even if your game purports to be progressive, if you don’t consider fat bigotry in your events and designs, you’re not making progressive environments that are equal for all. You’ve failed in your inclusivity.

Here’s a handy dandy list of how you might mess up at including size discrimination in your larp. We’ll call it the “If You ________ Then Your Game Might Be Fat Phobic.”

  1. If you don’t have any fat people playing characters of social status or power.
  2. If you don’t cast fat players in romantic roles.
  3. If you design costume requirements for games which won’t allow fat people to participate comfortably (such as providing costumes for the event and make the sizes inaccessible to fat people).
  4. If you use fat-phobic language in your game descriptions of characters (associating fat with evil, slovenly, lazy, disgusting, etc.)
  5. If you encourage social stratification based on appearance in your games.
  6. If you do not use people of all sizes in your larp promotion, instead relying on people who represent only the status quo in your advertisements and documentation.
  7. If you make being fat an accommodation one must ask for when participating rather than considering people of all sizes from the beginning.
  8. If you allow fatphobic comments or mistreatment to continue on in your game, either from other players or from your staff. (Bonus points on this one if you accept “being fat is unhealthy” as an excuse).
  9. If you adjust the power dynamic of a character being played by a fat player once they’ve been cast because they’re fat.
  10. If you accept bullying in character based on someone being fat and accept that as just the status quo (bonus points if you make a whole game about this, or try to subvert it and fail miserably *ahemFatManDownahem*).

Okay. So here we are at the end of this rather scathing list. And you might be asking: so what do I do to make sure my game isn’t fat phobic? Well, take a look at that handy dandy list and don’t do those things. Work hard to make sure people who are plus size, people who are fat, are in positions of power. Fight back against fatphobic jokes. Make sure you recognize the power dynamics being played out against fat players and their characters and help adjust the narrative so they are not pushed out by those who equate fat with things like laziness, slovenliness, lack of power, etc. Do the work to represent the life of fat people accurately and do not focus your games on the life of fat people and their challenges unless you know just what you’re doing.

As for me, I know that the world isn’t going to change overnight. I’m aware that there are plenty of places which will never shift the way they think about fat bodies (the clothing industry, for example…) But I solidly believe with a little conscious work we can make larp spaces more accessible and friendly towards body types of all kinds. By making sure people of all sizes fell comfortable coming to your game, you’ll enrich your game by bringing new experiences and new voices into your space. And you’ll prove that you recognize that fat people need not and should not be erased from your stories.

Embrace a new way of thinking. Or join in fatphobia as a phenomenon. There is no middle ground. And if you’re about bringing fatphobia into your games, just tell me so. Because then you get from me a big old…

ScornfulBountifulDuck-size_restricted

 

Declaration of Larp Independence

constitution-1486010_1280

Okay, let’s face it everyone: America is kind of a terrifying place right now. It’s a country full of political infighting, awful rhetoric about nuclear proliferation, with a… severely problematic person in the White House. Every day as an American is an exercise in maintaining calm in the face of catastrophic governmental change.

Yet in the face of such horror, there are people who are standing up against such forces. They remember the idea that was America, the ideology that sparked a revolution to turn a group of British colonies into their own nation. And as problematic as that history is (and it really, really is), there are some ideas in the documents of the founding fathers of America that have some great ideas.

“We hold these truths to be self-evident: that all men are created equal; that they are endowed by their Creator with certain unalienable rights; that among these are life, liberty, and the pursuit of happiness.”

– Thomas Jefferson, Declaration of Independence

The Nordic larp world is known for its manifestos. From the serious to the tongue-in-cheek, manifestos provoke thought, even anger and irritation, among communities. They’re the voice of an idea given documented form, meant to share and debate and spark creative thought. The Nordic Larp scene has a lot of these manifestos. But I hadn’t seen that many which were very, very American.

So I decided to write one.

“We hold these truths to be self-evident-

That all men, women, and otherwise are created equal in the sight of the community of play.

That no man, woman, or otherwise is less or more than another, but stand shoulder to shoulder in the state of play that we enter to enjoy live action games. From player to organizer to business person and crafter, from the newest member to the longest-lived antediluvian of a group, we stand as a community at play, at once equal to one another in value and worth. By action alone does a member earn further respect, and yet this remains not to set them above or apart but to better the community as a whole. For without the community of play, the individual can achieve nothing alone.”

Welcome to the Declaration of Larp Independence (downloadable here). Based on ideas many larpers would call “very American,” it tackles the issues of equality in the larp community, responsibility towards said community, and more. May there be more American manifestos in the future. After all, we can’t let down the red-white-and-blue, can we?

I-love-america

SaveSave

Go Away: Imposed Debriefs And Social Pressure

[Note: This article was meant to be included in my submissions for the Knutpunkt 2018 companion books. However, due to being short on time, I ended up only submitting this article about personal games instead. I figured this is a topic I still wanted to explore, and so here we are. Please enjoy.]


relax-1276639_1920

I didn’t want to cry after the game.

We sat around in a circle, everyone still breathing a little heavy from the last few minutes of the game we’d played. We were testing out a new live-action roleplaying game at a convention, a serious subject black box game where we played political prisoners about to be executed and experiencing the last hour of their lives with their comrades. The very end of the game is a harrowing experience (which I won’t ruin for anyone) but I had a very strong emotional reaction. I’d played very tough during the game, but once the last few minutes before the end happened, I turned into a panicked, weepy mess. Then game off was called and I had a lot of feelings to unpack, and I wanted nothing more than to be on my own.

Too bad that wasn’t really an option.

You wouldn’t know it, but I’m a pretty private person sometimes. I can talk forever about topics that interest me, but when it comes to my feelings I am very self-protective. Being vulnerable around people takes time for me, and certainly can’t be turned on and off like a switch. It’s only through the alibi provided by a larp that I feel comfortable enough to open up and show vulnerability in character, exploring deeper emotions in front of others and even feeling comfortable enough to cry in public.

But once the game is over and the alibi is stripped away, I am often not interested in sharing my personal feelings with others. However, the recent trend of mandatory debriefs has provided me with a serious conundrum after a game.

There have been many articles written about the importance of debriefs or de-rolling exercises. In the perfect practice, these post-game sessions allow people to separate from their characters and seek an understanding of their own emotions provoked in game for the purposes of managing bleed. (Quoted from the Nordiclarp Wiki: “Bleed is experienced by a player when her thoughts and feelings are influenced by those of her character, or vice versa.”)

Debriefs manage the closure players allegedly ought to have before returning to their regular lives and begin a process of uncoupling from the intense emotional experiences one can have during a larp. They also serve as a way to reconcile the often deeply personal relationships developed between player characters during the game and allow players to resolve any potential serious feelings (both negative and positive) they’ve had during interactions with others in play.

Debriefs may take the form of a workshop at the end, a roundtable, or even a series of steps begun after the game and spread out over the weeks (or even months) post game. These steps are meant to be put in place to help players not only go back to normal life, but get the most out of the game experience by resolving negative feelings, solidifying positive ones, and offering the best possible emotional resolution for everyone involved.

And on paper, in theory, that all sounds perfectly fine. And when these debriefings are optional, they remain a positive addition to any game design.

The problem becomes when they’re mandatory.

I have been to several games which have instituted mandatory debriefs, or debriefs which have been ‘strongly suggested.’ In the latter, members of the game staff have gone around and pressured people into going to the debriefs if they seemed uninterested in attending. The premise behind their pressure was simple: as a participant in the game, you not only owe yourself the experience of a debrief, but you are responsible for giving others a chance to share their feelings with you as well. If you participated in the game and impacted someone else, you need to give them an equal chance to share with you and hear what you have to say in return. To be part of the community of play you entered into, you must complete the game experience with this sharing to honor the spirit of the social contract you agreed upon when coming to the game.

But what if debriefings and the open emotional sharing in public are not good for you? What if the very idea of such a public airing of feelings is nigh on horrifying to you, or even traumatic?

In other words, what if all you want to say to the mandatory briefing is:

giphy-21


I sat in a debriefing after a game, and my heart was in my throat.

Everyone was going around the circle, speaking about their feelings, and I knew it was almost my turn. I knew I was going to have to talk about the experience, and the moment I did, I’d start to cry. The game was very intense for me and had tapped into some very fundamental, dark and difficult feelings I hadn’t expected to experience. There were elements of past trauma uncovered during the game, deep feelings I needed to process. And as I looked around the circle, I didn’t see a single face I trusted enough to want to unburden to that moment. I needed time. I needed people I trusted. I needed to get out of that room.

But the peer pressure was on. Everyone had been told it was best if we stayed and it wouldn’t be fair to others if you left when everyone was sharing. So I stayed. And the moment they got to me, I did start to cry. I felt instantly ashamed, on the spot, and betrayed by the organizers and myself. I kept my explanation short and sweet. My fingers knotted in my sweater as I tried and failed not to cry. I felt dirty and embarrassed and I wanted to flee.

I wanted to say:

giphy-25

Afterward, while everyone else went to a party and drank and laughed, I sat in a corner and tried to shake the feelings of intense unease at how badly I felt. I’d been peer pressured into sitting in a room and sharing my feelings with people I didn’t trust, all for the sake of being a good player. I felt raw and furious.

A person’s emotional experiences are their own and are myriad in the way they are expressed. Expecting everyone to respond to intense feelings the same way or to homogenize their way of processing their feelings ignores the fundamental issue of the complexity of human emotions. Moreover, forcing people to be involved in debriefings which require speaking about those emotions publicly as a matter of rote, prepared only one way and presented as a must for all players, raises the possibility of inflicting emotional harm on your players.

Moreover, it presents a serious question: just who are the debriefs for anyway?

desperate-2293377_1920

I’ve seen a lot of reasons people put forward for the importance of debriefing. Emotional safety and the management of uncoupling from alibi for a return to the real world, as mentioned above, is one. Allowing people to air their feelings about one another before they go their separate ways, as I also already mentioned, is another. There’s a third, which is the opportunity for organizers to hear feedback about their game, as well as letting the staff open up emotionally about their experience as well.

But all of these reasons come back to a single underpinning idea, an underlying message of, “this is what I need.” Whether it be the players involved needing to unburden their feelings or the staff members needing to process, the feelings involved in a debriefing are, in many ways, inherently selfish. They reflect an individual’s needs, or the expectation and assumption of what players need, to de-roll their feelings and experiences.

“I need to share how I feel with others.”

“I need the players to do this so I can mitigate liability if they get lost in bleed.”

“I as a staff member need to hear the players’ feedback, or make sure they’re okay for my peace of mind (and liability).”

“I need to air my grievances to the other player and confront them about our interactions, both positive and negative.”

I and I and I. Debriefing is about the consideration of what an individual or a group feels is necessary for others at the end of the game.

But what if what they believe is necessary or what they’d like to see happen is wrong?

What if, by insisting on a mandatory airing of feelings, you’re spoiling the game experience and opening up the player to negative feelings that can create temporary or even lasting distress?

giphy-24


I’d had an incredible weekend. One of the best larps of my life, in fact. I packed up my gear and was ready to head home when someone reminded me of the thing I dreaded the most: the debrief. I tried to beg off, say I had some things to finish before getting into my car. And yet I got the stern look. Other people should have the chance to talk to you. You’ll feel better if you go. It’s part of the game, it’s mandatory.

And all I could think was: No, I don’t want to talk to people. No, I won’t feel better if I go. And it wasn’t part of my game experience. I’d left that behind before putting my character away in my suitcase when I got out of the game. I knew what I planned on doing to debrief my way. I had a car ride home and my friends to talk out my feelings, the people I trusted.

Instead, I ended up at a table, sitting around with others I’d gotten to know over the weekend. And they weren’t bad. I didn’t cry. I didn’t feel vulnerable or awkward. Except when the facilitator came around. Staring at us at the table, making sure we were ‘getting along okay,’ and prying. Prying with their questions, with their ‘guiding’ by leading us towards speaking about our feelings. In the moments before we’d been joking around about war stories from the game and I felt happy, lighter, and safe. The next moment we were being reminded this was not about telling funny stories and joking around, but sharing how we felt.

This was about what others expected we should feel, and not my emotions at all. 

I clammed up. I was furious. Because the interference wasn’t about my feelings or even the people around the table. It was about the facilitator’s expectations of what we needed, their job to steer us towards being vulnerable. And again, all I thought looking at the facilitator was the underpinning behind their words: I need you to have these expected emotional experiences now. Otherwise, you’re doing it wrong.

And all I wanted to say was:

giphy-23

It was about them, not me. They wanted us to come out saying we had some kind of emotional catharsis, lead by their expert hand. It was about ‘positive guidance’ towards exploring your feelings, even if the feeling we had might not be positive at all. There was no room for real emotional exploration, I knew, but the measured sharing of polite company. Crying was allowed. Being angry, being negative, would have to be mitigated by ‘I’ statements and rephrasing into words of encouragement and mutual support.

What if that wasn’t what I was feeling? What if my unburdening of feelings involved telling another player their roleplay made me feel awful about myself, or I felt they’d been selfish and treated me or another person like crap during the game? Would that honest emotional response be allowed, or would I have to find some calming I statement to make everyone feel safe?

angry-2191104_1920

I didn’t feel safe. I didn’t feel positive, perhaps, not entirely. I didn’t know what I felt because I had complicated feelings, as any person can. But we had our guidance, and it was based on the ‘learned’ experience of our facilitators, most of which I knew were not mental health professionals. They had taken on the responsibility of helping guide people on their emotional journey back from alibi to reality without any professional training and only based on what they perceived as the proper way to handle strong emotions. All packaged and prepared and homogenized to work for a large group of people, rather than the individual.

I know how to run this debrief. I know how to help you handle your bleed.

How? You barely know me. And you probably don’t have the training to know how to handle the complexities of multiple human beings’ mental health. So why should I trust you with mine?

I had intense feelings. I wanted to get them out. But as I looked around the circle, I wondered if there were others who didn’t have intense feelings that were both negative and positive to be dealt with. But someone around the table must have just the opposite. Someone’s feelings might just be ‘meh’ and not be in need of the complex debrief and airing of emotion. But here we were, being watched closely for proper responses. Here we were, being molded and shaped into a single narrow ditch of express your feelings now. And I wondered if we’d all know what we were feeling later at all when we were being pressured into needing an outlet for strong feelings at all.

masks-2174002_1920I wondered what the facilitators’ intentions were and what they were feeling. At the end of the day, they’d go home after the game to their lives, having completed their task of guiding their players towards game’s completion. And I would go home with my feelings, still convoluted and complex and ready for unpacking in a positive form of my own choosing. I’d go home to my Monday morning after game and all the responsibilities therein. Only I’d be adding all the tangled emotions a mandatory debrief added, feelings of forced vulnerability and emotional flaying, being put on the spot and feeling shame and distrust and imposition. Feeling as though my emotions were not respected.

Mandatory debriefs have an undercurrent of inherent selfishness. By requiring people to open up and speak about their in-game experiences, those who are doing the requiring are putting their emotional needs ahead of those whose mental and emotional processes don’t need or even sometimes allow for public unburdening. It says everyone, no matter their own individual mental health and emotional status, is inherently required to set aside their own processes for the sake of being part of a community of play, no matter if it isn’t what they need. This is a selfish action on the part of those doing the requiring, and can even reach the level of victimizing another for the sake of that selfishness.

But for the sake of safety, and managing intense emotions brought to the surface by larp, we put our fear of players having a negative reaction after game ahead of individual needs. For the sake of the many, the few are sacrificed to the altar of peer pressure and concerns of liability.


I sat on the internet a month after a game. My hands shook as I typed.

A month before I’d had a terrible experience in a game. I’d had a very public confrontation with a male player who was larger than me, and who humiliated me in character in front of nearly fifty people. When I lost the confrontation and sat on my knees on the ground in front of him, the player in question mimicked unzipping his pants right above me and urinating on my character.

I sat on my knees on the ground, my body shaking. My good friends rushed to my side in character and carried me off the field. The moment we were out of sight of the group, they checked in on me out of character. I was in a daze. I told them I was just tired. I told them I was okay, that the shake in my hands was just adrenaline. I jabbered, stammered, my eyes far away. I was in shock and didn’t even know it.

group-2212760_1920I made it through the end of game, but I was out of sorts, jumpy. When game was over, there was no debrief. I left with my friends and went to a diner, where the player of the character in question sat a few tables away with his friends. It took all my courage to get up and head for the table. I joined his conversation and jokingly asked what he thought about what had happened. He responded by defending his character’s actions, saying my character “deserved it.” My hands kept shaking. I tried to joke about it too, then tried to say how screwed up the whole thing was. I tried to talk about it with him. And he blew me off with jokes, unwilling to let me tell him what I needed to say. I walked away from the table and within two weeks wanted to quit the ongoing game.

It took me three months of dreading going to game, of ducking out of events and making excuses, for me to figure out what was going on. It took a friend talking to me on Facebook Messenger about it and pointing out I was having serious negative bleed that I fully accepted how traumatized I was by the in character events. That the very act of this man standing over me when I was vulnerable in character, winded out of character, and on my knees in supplication, triggered awful things for me. That when he unzipped his pants and pretended to urinate on me, humiliated me further, it triggered issues of past sexual assault buried deep in my head. I had bleed and after game, I’d tried to talk to the player in question. And his saying my character “deserved it” only made the shock and trauma of the experience all the worse.

help-3049553_1920At that moment, I needed a debrief. I needed someplace to take those emotions and unpack them, to uncork the bottle and get those feelings out before they started to fester. But for three months, because of a lack of debriefing, those feelings did fester and nearly ruined the whole game for me. Every time the player in question came near in the subsequent games, my hands started to shake. It took him cornering me again in the game for me to realize I needed to get through the feelings once and for all. A friend of mine had to drive the player away from me as I had an anxiety attack. I was not okay. And I didn’t feel I had an emotional outlet or recourse to help deal with the way I felt.

There are instances when sharing is imperative. When having the resources to unpack serious emotional experiences after game are not only important but essential to a healthy resolution of intense in character events. But what if those same events had occurred and I’d instead been forced immediately to confront this other player in a mandatory setting, rather than in a manner more comfortable and my speed? If at the very end of game we were required to sit across from each other, led by someone who was not a mental health professional? What if in that setting I’d been told I “deserved it” and was forced to speak to this person in front of others, triggered as I was, feeling unsafe and in shock?

I needed a debrief. But I needed options. Not a one-size-fits-all approach.

question-mark-2492009_1920

For debriefs to work as positive experiences for all, it’s my opinion they need to be a toolbox rather than a list of steps, not linear exploration with a single means and an expected end. Instead, having multiple options for unpacking one’s feelings, without a forced time and place expectation takes the weight off the individual to perform emotionally on the spot, but gives them the chance to tailor their needs towards closure with the tools provided.

Optional roundtables, optional discussions with staff members at a time and place that is equitable to both parties (because forcing staff into mandatory interactions is equally as unfair to the staff who just went through running a game, their own emotional labor extended and often taxed), and later-date de-rolling with other players are all tools available for inclusion. And should those needs require further and more serious emotional unpacking, one of the tools offered should be the suggestion to seek out more professional mental health resources rather than (often) well-meaning laypeople.

In the end, I’ve had a lot of different experiences with debriefings but as yet I have never had a mandatory debriefing that hasn’t left me feeling uneasy when forced to express emotions. Those which are simply checking in or offering optional chances to speak aloud, or else those used only to offer the toolbox of debriefing choices have provided ample safety for me to choose my own path to closure. But the more popular choice of mandatory debriefs remains a terror for me attending games and, in my opinion, one of the least healthy choices made in the name of creating safety in our larps.

Reconsideration of the techniques used and the personnel employed is paramount, I believe, in truly making sure the needs of players and organizers are tailored to provide actual emotional support in games to come.

Otherwise, I will have to continue my own practice of simply (sometimes) saying:

tenor-13

The Feminism of Black Panther vs. Wonder Woman

First, I’ll start off this article by stating a simple fact: I saw Black Panther on opening night, and since then, I’ve wanted to write this post. I walked out of that film with so many ideas to talk about, I was nigh bursting. However, I waited this long to post anything about Black Panther for a simple reason – there are other voices than mine which should take precedent in a conversation about a film so strongly impacting people of color right now. There are so many writers of color putting out thoughtful, insightful articles about Black Panther that I felt it was important for me, as a white woman, to sit back and listen without stepping in and having my say.

Then, I saw this image pop up online asking why more white women weren’t speaking up about the feminism in Black Panther when so many are touting Wonder Woman as such a feminist film. So I figured it was time to write this then, to do my speaking up.

Because folks, I’m going to agree: Black Panther is a more feminist film than Wonder Woman. And I’m going to show you how.

[[Note: Major spoilers for Black Panther below.]]


DoraMilajeWonderWomanFeminism As An Integrated Force

Previously, I’ve written extensively about the incredible job the creators of the recent Wonder Woman film did translate Themyscira and the Amazons onto film. Sure there were some issues along the way, but overall I believe director Patty Jenkins did a phenomenal job telling Diana’s story on the big screen. However, there has always been a part of the Wonder Woman story that rubbed me the wrong way.

As a little girl, when I saw misogyny growing up in the world around me, I longed for a place where I could escape, a society of women who were not only strong but intelligent, thoughtful, creative, and loving. Themyscira truly was Paradise Island, where a woman could be everything she ever imagined, without the influence of patriarchy on her growth.

Yet now, as a grown woman, I can see a fundamental flaw in this idea. Though the thought of a world without men is seductive when faced with the dangers of toxic masculinity on all society, I’ve come to believe removing one’s self from “man’s world” to only focus on a woman-based culture devoid of men is to ignore a larger part of society. Toxic masculinity, in fact, effects men in a “man’s world” just as bad as it does women, if only in other ways. I believe that to ignore those effects and abandon the rest of the world to its own devices is to truly ignore the promise of feminism’s positive impact on the world. By separating themselves away from men, the Amazon’s evolved into a utopian society to the detriment of the rest of the world. Their influence could have changed the world if only they’d emerged from their hiding sooner.

pantherBy contrast, we have Wakanda. Though Wakanda is an isolationist society much like Themyscira in regards to the rest of the world (a subject for much debate elsewhere and addressed directly in the Black Panther film), it is also a well-balanced, nearly utopian society, growing technologically and societally with every passing generation while still holding onto its ancient traditions. Yet unlike other societies, Wakanda does not focus on patriarchal ideology, despite its male-dominated leadership (Wakanda has a history of only kings on the throne until, spoiler alert, Shuri becomes the first woman leader in the comics). Instead, Wakanda has fully integrated the idea of women as equals, creating a society where women are not only respected but accepted without surprise when in positions of power.

black-panther-marvelThere are powerful examples of this integration all across the film. Shuri is the princess of Wakanda and yet, as a super genius serves as the driving force behind Wakanda’s technological evolution. Okoye is the leader of the Dora Milaje, a fighting force of women drawn from every tribe of Wakanda to be its most dangerous protectors. As the bodyguards of the royal family, the Dora Milaje are never questioned as warriors but instead accepted not only as equals but as superiors in combat. Even King T’Challa knows he is meant to be deferential in many ways to Okoye, who has more experience as a warrior and general than he does. Let me say that a little louder: never once does the king of the sovereign, advanced nation of Wakanda speak down to or diminish the power of the women warriors and creators all around him. He humbly recognizes women as equals, worthy of respect as a matter of commonplace course.

[A brief note: The film makes an interesting adjustment to the story of the Dora Milaje that sets it apart from the comic book version. In the comics, the Dora Milaje are indeed chosen to become elite warriors to protect T’Challa and the royal family. However, they are also meant to be taken from every tribe so eventually T’Challa will choose a bride from one of their ranks. This idea was stripped from the film, a choice that mirrors a more progressive ideology being embraced by the film’s creators. The Dora Milaje were always badasses, but they’ve now become more than just badass prospective consorts as they were originally written.]

103334Never is T’Challa’s acceptance of the influence of women more apparent than in his relationship with his ultimate spy, Nakia. Nakia left Wakanda to embed herself in other societies for the purpose of saving people (especially women) endangered in the turbulent outside world, flying directly in the face of Wakandan tradition and T’Challa’s own interests. T’Challa sought out Nakia as a love interest and yet respected her choice to leave, even when he disagreed. When he finds her once again at the beginning of the film, he is struck nearly dumb at the sight of her, a king lost for a moment in the sight of the woman he obviously still cares about, much to Okoye’s snarky delight. Yet with every interaction between Nakia and T’Challa, we see a man not only besotted with the spymistress, but a man who does not treat her as a sexual or romantic object. Instead, he values her experience, her opinion, and her power, accepting her choices without real complaint and listening to her advice so much she influences his entire foreign policy.

10145959_web1_film-black-panther-women_3747697
Queen Ramonda (played by Angela Bassett)

From Queen Ramonda (played by the unbelievable Angela Bassett) to every one of the Dora Milaje, from Okoye and Nakia and Shuri and the councilwomen who serve as representatives of their tribes, the powerful leading women of the Black Panther film are not presented to the audience as exceptions to the rule in Wakanda. Instead, they stand as examples of how Wakanda has evolved as a society which allows women to flourish to their full potential equal to men in all ways, with no question or compromise. In Wakanda, women and men live lives of nearly unvarying potential with no need to withdraw or hide.But beyond their own integration and acceptance in society, the women of Wakanda seem to have brought a very important influence as well on the men around them.

The Divestiture of Toxic Masculinity In Black Panther

When watching Wonder Woman, the message of Diana’s journey into “man’s world” is hammered home over and over. As representative and in fact the idealization of all the Amazon’s believes, Diana is acting as an ambassador from her world of women’s idyllic perfection to the patriarchal outside world. She is, as she states, becoming “a bridge to the world of men” so as to bring the Amazon’s message of peace and understanding to a world ripped apart by strife. She wants to present the idea of feminine equality to the rest of the world, where it has been so long repressed, suppressed or destroyed in so many cultures. She is the exceptional woman, out to influence the men around her with her clarion call of justice, truth, and love. And while this is a beautiful idea, a truly feminist ideology in many ways, it rings a little hollow when you look at Diana as the exceptional outsider.

wonder-woman-gal-gadot-ultimate-edition-1024x681Diana enters the world outside an innocent, ready to bring her ideas to someone else’s culture without any idea of their real history, their issues, or the ingrained ideas she’ll be facing. She believes she can change men’s minds just by bringing them a better way from the outside of their society, from a clearly “superior” place. In a strange way, she is a cultural tourist, if a well-meaning one, presenting her feminism into a world which is in many ways unprepared for a radical cultural shift and unwilling to change so quickly just because they’re told about “superior” feminist ideology from an outsider. It’s for that reason Diana struggles so hard to influence “man’s world” – she is not a part of it, but an alien influence presenting a new form of thinking to a world with thousands of years of ingrained thinking to undo.

WONDER WOMANIt’s no wonder then that the men around Diana remain, in large part, still entrenched in their toxic masculine ideas. Though Wonder Woman earns the respect of many of her male colleagues both in the comics and in the recent film, her ideas are still considered foreign to most men around her. In fact, most do not divest themselves of their ideology to embrace a way of living outside the influence of toxic masculinity. They instead bend to Diana’s ideas only when they are the most needed, flexing back to their ingrained patriarchal thinking often right after she’s not around. Steve Trevor is an example, as in the film he spends the entire time attempting to influence Diana to his way of thinking instead of the other way around, using his patriarchal thinking to drag her halfway across Europe and blocking her action with what is clearly his male privilege. A male privilege which is obviously lacking in Wakanda.

From the very beginning of the Black Panther film, I felt something odd when watching Chadwick Boseman in his portrayal of King T’Challa. While T’Challa is the royal leader of his country and therefore, presumably, the representation of the pinnacle of its masculine representation in the narrative, he doesn’t exude many of the typical traits you’d see of a film’s leading male character. T’Challa is both powerful and sensitive, thoughtful and respectful. He is from the beginning willing to not only express his emotions in front of others but especially to and in front of women, who surround him as his closest family and advisors. T’Challa never disrespects or tries to strong-arm the women around him, even when he disagrees with their choices, but praises and welcomes their input, agreeing to disagree and offering support where he can.

TChallaMournsTChakaT’Challa also has powerful emotional connections to the men around him, including Zuri the priest and especially his father, the late King T’Chaka. When he is put into the trance during his test to assume the throne, he speaks to his father and falls crying against his side, showing a level of emotion often considered anathema to a male protagonist. He doesn’t brood but instead shows his inner conflicts over his right to be king with quiet consideration and a willingness to take criticism and advice without anger or retaliation. He, to be plain, showcases all the hallmarks of a male protagonist stripped of the signposts of toxic masculinity influence, as do the other male characters in Wakanda.

With T’Challa as the pinnacle example of Wakanda and the other male characters expressing similar emotional signs during the film, we can then surmise T’Challa is not the exception to the rule but instead a typical example of how Wakanda has evolved as a more emotionally open society, stripped of toxic masculine influences. And that, matched with the equal treatment of women, leads me to surmise the cultural acceptance of those women have helped Wakanda evolve as a place where patriarchal influences did not rise up to quash men’s emotional expression and their chances to grow outside of what we’d see as “normal” masculine archetypes.

Wakandan men are not bound by the western idea of what it is to be a “man” but have grown instead with the comfortable acceptance of what western culture might see as “feminine” behavior. It is the influence of Wakandan women as equals that have brought a truly feminist idea forward: the defeat of toxic masculinity not only for the damage it does to women but the damage it brings to men as well.

Black-Panther-Killmonger-Costume-Concept-Art

Never is the Wakandan ideal of the sensitive, more “feminized” man so contrasted as when looking at the villain Killmonger. Left out in the outside world to grow up in a dangerous life, Killmonger does not have the influence of Wakanda’s more sensitive society to smooth down his rough edges. He does not live in a place where his rage over his father’s death might have been cooled or at least channeled in a different way. Instead, Killmonger represents the harsh, toxic masculinity of the outside world, where his somewhat thoughtful (and even partially correct) ideas about the unfairness of Wakanda’s isolationist policies are twisted into hateful, angry actions.

david-s-lee-limbani.w710.h473.2xKillmonger shows all the brash hallmarks of a man trapping his pain away in rage, using violence to solve his problems rather than embracing his emotions to give way to catharsis and resolution. His disconnection to women is also apparent in the film, as he is followed by a woman of color who barely has any speaking lines or so much as a name (I had to look it up, it’s Linda). In every scene, this woman is treated as the token girlfriend/henchwoman, and then killed by Killmonger when Ulysses Klaw uses her as a hostage. She is the ultimate expression of Killmonger’s embroilment in the toxic masculine culture. Even Killmonger’s influence on others brings patriarchal influence and damage to Wakandan culture, as he twists Okoye’s beloved W’Kabi away from his loyalty to T’Challa and turns his entire tribe against the throne with promises of revenge and violence.

Killmonger-and-TChalla-Black-Panther-e1519141115492Yet even in Killmonger’s scenes, we see a spark of that Wakandan emotional connection, when he goes into the trance and speaks once more to his father. Killmonger’s father clearly expresses the same emotional complexity and sensitivity showcased by other Wakandan men when he tries to connect to his son, but despairs at the rage and closed off pain he sees in the man his son has become. It’s only through T’Challa’s attempts to reconcile with Killmonger that we see a little of the emotional sensitivity of Wakanda rubbing off on the furious villain. But still, the outside world has trapped Killmonger so badly into the patriarchal cycle that, even in his end when T’Challa offers him peace and solace in his final moments, he is unable to be anything but angry in his own sorrow.

If we step away from speaking about men again for a minute, we can look at the women of Wakanda in the Black Panther film for what they are: exceptional without being exceptional at all.

The Non-Exceptional Exceptional Woman

593ff1b91d00002900cc2ac9As stated above, Wonder Woman is the exceptional woman in a world of men, the ambassador and outsider who shirks her own society’s xenophobic tendencies to save the outside world from itself. She is the one in a thousand, one in a million, the beautiful and infinitely powerful immortal goddess on earth who brings her special brand of love and ass-kicking to both the battlefield and her personal relationships. When you read her comics and watch the film, the narrative makes one thing clear: there is no one truly like Diana, and she is the ultimate of her kind. And when we look at her sister Amazons, they all are expressed with similar, if less powerful, expressions of the same archetype of idealized feminism and utopian female ideology. Together, they are an often uniform face of the Exceptional Feminist, set apart and ready to impress with their evolved ideas.

Black PantherBy contrast, the powerful women of Wakanda are not only exceptional in their power but nuanced in their presentation in the narrative. Their equality and power are not packed into a single package of ass-kicking and peace and love, but instead, each woman is her own nuanced expression of a fully realized woman.

Where Shuri is brash and feisty and in many ways a typical teenager, her mother is regal and loving, the complicated mother figure transitioning from a queen into the queen mother she has become. And though Okoye and Nakia are both ass-kicking women who take to the streets at T’Challa’s side, both are very different women with their own thoughts, ideals, skill sets, and struggles. Okoye spends the film trying to decide where her loyalties lie, to the throne or to what is right, while Nakia follows her heart no matter the danger to her position in Wakandan society. Each lives their own stories as complex as any male protagonist, weaving their narratives around that of T’Challa and his conflict with Killmonger.

black-panther-shuri2

In Black Panther, the women of Wakanda are complicated and different from one another, telling the story of the different archetypes women can represent, while in fact evolving those archetypes beyond to represent the complexity of real women. They are not the tropes we so usually accept from the Girlfriend, the Woman Warrior, the Mother, or the Sister. They are women all their own, and they are brilliant.

In Conclusion

MOTHERLAND_EW_Spread.40.fin.JPG

I could continue to break down the narrative even further by speaking about the power of all these women and their representation as women of color, but as I said there are POC out there far better equipped to handling that conversation. In the matter of that topic, I step back and want to speak less and listen more. But in contrasting Wonder Woman and its feminist ideology alongside that of Black Panther, I can only conclude that while Wonder Woman brings us a kind of exceptionalist feminism, Black Panther brings us a vision of what a truly gender-equal society can accomplish, breaking down the barriers of gender stereotypes to present opportunity for anyone to be anything they wish in their full complexity and freedom of choice.

Thankfully, the world of comics and films has room for both kinds of feminist representation. In fact, it’d be amazing to see multiple complex versions of feminist representation flood media so we can have more women-empowering films and television and books so we can have countless conversations and essays to foster more discussion.

Yet in the meanwhile, when contrasting these two films as our present examples, I conclude Black Panther presents us with a more hopeful vision of feminism, a world where men and women can embrace what they wish without persecution or protestation. And maybe we could use a little more of that kind of feminist representation in our lives.

Disability Erasure And The Apocalyptic Narrative

This week hasn’t exactly been a fantastic time for me. Losing a parent can really make you get stuck in a maudlin, even slightly dark frame of mind. So it’s no secret that seeing photos coming out of Hurricane Harvey of elder folks near drowning in a nursing home due to lack of evacuation and inability to move well put me in a foul mood. It also got me thinking of conversations I’ve heard over the years about disability and the end of society.

Stop me if you’ve heard this one. You and your friends are sitting around and having some beers, and the conversation turns to the apocalypse. Maybe you’re watching The Walking Dead, or reading Divergent, or even going to your favorite post-apocalypse live action roleplaying game. But in between talking about what happens if Daryl dies on the show and exchanging larp armor suggestions, someone inevitably brings up what they would do in the event of the apocalypse. Doesn’t matter what the apocalypse cause: zombies, an outbreak, Donald Trump. Everyone gets to play the “what would I do in the case of society’s end” game.

I used to indulge in this game myself with my friends. But these days, when the subject comes up, I get very quiet. Because there’s only one answer:

I die.

I’ve read a lot of apocalyptic fiction in my life. From The Stand to Alas, Babylon, I’ve gone through the gamut. It’s a fascinating genre, really, considering what the fall of our civilization would do and what would happen to our plucky band of intrepid protagonists. How would they struggle? Who would survive? I used to identify with the hard-working protagonists, enjoying their constant battles and sacrifices. I, like so many others, put myself into the perspective of the struggling hero. I never thought I’d be one of the people left behind. The reality is, however, I’d be one of those who probably perished in the first few days/weeks/months, the footnotes in the Roland Emmerich movie who isn’t even in the credits with a name, who stares at the incoming giant wave or alien attack with the defeated, accepted resolution that this is the inevitable end.

As a disabled woman, disaster epics, apocalypse fiction, and post-apoc tales aren’t a vicarious thrill for me anymore. Theoretical zombie apocalypse escape plan BS sessions with friends aren’t amusing anymore. They’re an exercise in facing my mortality.


I grew up thinking I could handle anything. I was a young woman who largely lived out of my backpack, ready to grab it and go on a regular basis. When I read about characters in end of the world stories, like The Passage, The Road, Swan Song, or any of the countless others en vogue for the last thirty years, I always put myself into the head of the protagonist. I thought in their situation, I’d strap on my best sneakers, grab supplies, make sure I had my friends and cat food, and survive, me and my cat and my friends/family, together.

The reality of this vicarious thought exercise changed dramatically as I developed serious health problems. Chronic health issues like mine require continuous medical care, including a regiment of medication three times a day. Prescriptions, of course, run out, and when the corner pharmacy has been annihilated by a horde of zombies, there’s no more medication to keep me alive. Within days of running out of pills, I’d end up in some serious trouble. A lack of my painkillers would send me into serious, dangerous detox, while the lack of my endocrine medication would lead to a complete collapse of body systems. Within days, I’d be suffering. Within a week, I’d probably be dead.

And that, dear readers, is without considering the difficulties of locomotion for me in a wheelchair during a societal breakdown. I have difficulty navigating the crowds at New York Comic Con, or walking through New York City due to potholes and breaks in the sidewalk. Imagine off-roading in my wheelchair during a hectic evacuation, either pushed by one of my friends/family/a stranger or riding in the electric wheelchair until the battery runs out. I think about the protest I went to after the Eric Garner shooting, where we marched up the middle of 6th avenue. Two buses blocked our way, and three people had to stop to lift my wheelchair over the tiny gap between vehicles. Such a small thing, but in an emergency so deadly.

the-standThis personal look into how reliant I am on society to stay alive has been an eye-opener for me. In a world were destabilization is so much closer than we ever thought possible, I look for solace to literature to relax, and realize how many of the narratives I enjoyed before leave a bitter taste in my mouth. I reread The Stand and came to Stephen King’s chapter where he outlined all the people who died in the collapse of society post- Captain Tripps. And after so many of them, he wrote: “No great loss.” It always gave me the shivers. I’d be one of those people, probably, slowly dying in the face of the end. No adventure to go meet Mother Abigail. Just toodles, and hoping my life didn’t earn me the “no great loss” title in the end.

And so it brought me back to the inherent problem about post-apocalyptic narratives: they are, by nature and design, ableist in the extreme. Apocalyptic fiction doesn’t just embrace the erasure of the disabled and medically compromised, it normalizes their obliteration. It presents stories where we’ve re-embraced survival of the fittest as the only moniker and lionizes those who overcome hardship through leaving behind the injured and ill.

Worse, these stories accept the death of those who are disabled as not only the norm, but as a heroic sacrifice to the survival of the healthy, a gift the disabled and ill can bestow on their fellows. Most of these stories have at least one or two examples of people who commit suicide to keep the disabled or ill person from becoming a drain on resources, or to keep them from suffering too long. While people battle furiously over things like doctor assisted suicide in the real world, they’re willing to accept disabled folks taking themselves out of the equation as an inevitable, even noble, deed in society collapse fiction. And it says something very eerie about how people look at the disabled in these stories:

In a stable society, the disabled are tolerated, if not welcomed. In the face of disaster, they are a liability, and one to be excised for ease of the able-bodied.


5a497fd511583717ee86605b3383ccb7
There are exceptions to that narrative, stories that stand out for the characters willing to stand up for those less able. One of my favorite scenes from the first season of The Walking Dead comes when Rick and his band of friends encounter what they first believe to be a group of thugs in Atlanta. The scene is uncomfortable in that Rick and his (mostly) white friends immediately size up the other group, made up of mostly people of color, as a threat, with the narrative implying they believe they’re gang-bangers and criminals. (They’re known as the Vatos gang).

 

nursing-home2_480x270
Addressing casual racism AND ableism. Why I fell in love with The Walking Dead. 

 

However, the story flips the whole thing on its head when we discover the ‘thugs’ are actually protecting a building full of the elderly and infirm. The Vatos are cooks, janitors, and family members of the elderly who refused to abandon the patients when the able-bodied staff fled. They are willing to face the hordes of the undead to protect the elderly who cannot flee easily, even in the heart of besieged Atlanta.

 

Logan 2
Logan cares for Professor Xavier despite both physical and mental health issues. 

This caregiver narrative is often absent from apocalyptic fiction, as the notion of care of those less able is relegated to characters deemed salvageable or valuable to society. Protagonists will focus on the rescue of children over those who are disabled, seeing them as the future of society, while those who are injured or disabled might be a drain. Only those disabled characters who are seen as highly valuable are fought for and preserved, such as in the case of Mother Abigail in The Stand, wheelchair-bound Vriess in Aliens 4, Professor Xavier in Logan, or even Bran in Game of Thrones (which can be considered an apocalyptic tale considering the White Walkers invasion). These characters require effort to be expended to keep them alive but are almost always preserved only because their abilities are deemed too highly valuable to lose. Otherwise, care is often withheld or deemed a drain.

 

 

furiousa-602x366
Furiosa: the heroine we need and deserve

What’s often frustrating in these narratives is the way adaptive or assistive devices are treated, as if they are equally burdensome and do not allow characters to navigate the world with greater ease. Characters who could continue to be included in narratives are often set aside or sacrificed because other characters don’t even bother to seek out assistive devices like braces, crutches, or wheelchairs. This makes characters who utilize such devices so important in fiction. A prime example of a character whose assistive device is included but never overly emphasized is Furiosa in Mad Max: Fury Road, whose missing arm is replaced by a metal one. She is a prime example of a disabled heroine who is not only not marginalized, but who thrives as the movie’s protagonist.

 

 

hershel
Hershel took over Dale’s amputation storyline on the TV series after Dale was killed the previous season. 

I particularly appreciated Dale in The Walking Dead comics for this reason. Originally able-bodied when he joined Rick’s group at the beginning, Dale (spoiler alert)  loses a leg during the course of the flight from the zombies, and though it gives him trouble, he remains a part of the group. (In the television series, the storyline is transplanted onto Hershel). Seeing someone with mobility issues still included as part of the group as opposed to being discarded was a major sticking point for me in loving Kirkman’s comic and eventually the TV series.

 

 

The-100-season-2-episode-4-camp-Raven
Raven in the Arcadia camp post-injury.

Another fantastic example is Raven from The 100. The former space-dwelling engineer becomes badly injured during the course of the show, her leg and back permanently damaged. Though she can walk with the help of a leg brace, she is slowed down and in constant pain. Raven struggles with her new challenges, considers ending her own life, and ultimately faces her new disability status with a grim finality, realizing that at any moment she could lose her life due to her limitations. Still, she survives each season with determination, supported and bolstered by her friends, who do not let her give into depression. In fact, few characters in the show are as resourceful or vital as Raven, who is supported by others in her role in the community. Raven is a wonderful example of a narrative that embraces the disabled, rather than obliterates them.

 

Yet there are more stories which sweep away the disabled than embracing them. And what’s worse, the idea of the disabled being abandoned is lionized, given a sort of solemn acceptance. It’s known the disabled need to be forgotten, left behind. The able-bodied in the stories often embrace how painful and awful it is to lose someone because of their medical situation or disability, but largely move on with a sense of acceptance. It’s accepted, of course, that the fittest move on, and don’t try to waste resources on their differently abled friend. There are countless scenes where someone must be sacrificed to help the rest of the group survive, and more often than not it is the cruel “I tell it like it is” character who points out the disabled/ill person as a drain on resources who should be chosen. And though the others moralize, in the end, they often agree.  The message becomes clear: the differently abled are expendable.

More often than not, these scenes include some kind of noble sacrifice moment, where the disabled/injured/ill person looks deep into the heroes eyes and asks to be left behind so they can help the group. They stop fighting, stop trying to survive, ending the drain they put on resources with solemn acceptance, the last heroic gesture they can make. This is often mirrored in zombie stories when a single person is bitten and they calmly pick up a weapon to end their lives, the generous actions of a person trying not to inflict their sickness on others. Yet while some stories have heroes fighting to save the zombie-infected person, few have heroes fighting to keep their diabetic friend alive.

 

Go-on-without-me
“Leave me, Master Luke!” Even C-3P0 in Star Wars has that disabled martyr complex. 

 

An example of a scene that faces down this issue comes from The Stand. King introduces Stu Redman as our everyday hero, a caring soul who becomes the heart of the survivors on their way across the country to meet the magical Mother Abigail. In the first scene of Part 3 of the TV series, Stu is elbow deep in a man’s guts, trying to remove a burst appendix on a cold concrete floor. Stu is no doctor but does his best without anesthetic and with nothing but a medical textbook to guide him. And though his patient dies, Stu at least attempts the operation rather than let the ill man die without a fight.

 

redman1
Stu attempts an appendectomy in The Stand Part 3. 

 

This instance, however, just like the zombie bite, is an example of an onset illness, meant in the narrative to convey the fragility of human health when there are no hospitals, no safety nets for the often changeable human condition. But more chronic, ongoing illnesses are treated much differently in these stories, often signaling an accepted death sentence with no attempt at treatment.


Physical disabilities might be badly treated in apocalyptic fiction, but equally marginalized in these stories are those with mental illness. Already often badly used in fiction, the mentally ill are often portrayed as not only a drain on society but a danger to those around them. Those with mental illness or neuro-atypical status become an outlying wildcard in the apocalyptic survivor stories, playing the role of simple sidekicks, quirky but unstable comedic relief, or else hampering burdens to the survival of the group. While these stories highlight the heroes often suffering from things like PTSD and depression, rarely are conditions like these treated as illnesses to be addressed. Instead, they are dangerous shifts in personality to be treated with “tough love” scenes as other survivors cajole the character to get over it, get stronger, move on. Those that don’t are often killed off, a victim of their own emotional instability.

Those portrayed with chronic, less environmentally-contributed mental illnesses are usually treated far worse in the stories. Apocalypse stories often include someone with mental illness to throw in the magical crazy prophet trope or the unstable person who will endanger the group. Rarely is their mental illness addressed as treatable, or even manageable, and the ‘crazy’ character often becomes a casualty of the story, perishing due to losing control of themselves to their ‘madness.’

 

Defiance - Season 2
Pilar McCawley as played by Linda Hamilton

A well-explored version of this story happened in the TV show Defiance. Set in a post-alien invasion Earth, new frontiersman Rafe McCawley tells his children their mother Pilar died rather than admit he left her behind due to her mental illness. After society fell apart, Pilar could no longer get treatment for her bipolar disorder and became erratic. Rather than face handling an unstable Pilar, Rafe takes his children and leaves. Pilar survives, however, and later comes back to reunite with her family. She becomes a villain of the show, however, as her bipolar disorder makes her do inappropriate things like, oh, kidnap her daughter’s half-alien baby. But while the show attempts to show characters empathizing with Pilar’s situation, it also showcased the show’s protagonists turning on Pilar, calling her crazy and eventually killing her while she was in the throes of her mania.

 

Her death in the show too closely mirrored the violence so often perpetrated on the mentally ill in our world when they act out inappropriately. And this is one of the good examples of well-explored mental illness characters. Many others are far, far worse.


It’s no secret that fiction of any kind reflects the anxieties of the times. In the 50’s it was the body snatchers, mirroring the fear of invasion and infiltration by the Russians. In the 70’s and 80’s, it was concerns over rampant consumerism and wanton behavior that bred our slasher film fascination, and the 2000’s are all about fears of society collapsing in the face of global terror and societal instability. Yet what does it say about our society as a whole when our fiction is not only about people trying to survive such collapses but embraces survival of the fittest as the rubric for that fiction’s heroic journey?

Too often the disabled are set aside in our society, considered burdens and drains on resources. Yet while most at least show basic discomfort with the marginalization of the disabled, our apocalypse fiction envisions futures where the disabled not only don’t exist but go heroically to their deaths so as not to be a bother in times of trouble. The concept smacks of an insidious undercurrent of near eugenics-level categorization of the disabled and chronically ill most would find distasteful when called out in the open. No one wants to admit they accept the disabled as a burden. Yet there it is, in the stories about our most difficult times. In those stories, the disabled are deprioritized and erased from existence, sacrificed at the feet of the able.

I’ve stopped indulging as much in apocalyptic fiction lately. My own medical status has made it difficult to enjoy stories in which I would be annihilated pretty quickly, or else considered selfish for trying to survive. Instead, I look for stories like The 100 when people with disabilities are equally valued and fought for, and not just treated with pity but embraced as integral to the continued survival for their skills, experience, and contributions to society.

I envision if there was a zombie apocalypse, I’d be there, whacking zombies in the head with something and then zooming along in my wheelchair until my medicine runs out. There’d be no noble “save yourself!” from me unless necessary due to circumstance, and not because I would be a ‘burden.’ Instead, I’d strive to be a comfort and an ally to my friends and those around me, contributing to the whole as I do in my everyday life, right up until the end. Would that the fiction I consume had the same confidence in me as I try to have in myself.

Death and Violence in Media and the (De)volving Face of Evil

game-of-thrones-deaths-24

I got into a discussion recently about everyone’s favorite polarizing television series, Game of Thrones. I’ve been a fan of GoT, full disclosure, since reading the books way before the series. And that’s not my attempt at nerd-checking latecomers to the franchise,  not at all. It’s my way of saying I was familiar with the problematic content from way back before HBO put up its panoply of sex scenes and 100% more brothels. I was ready then for the backlash coming when people discovered Martin’s fantasy world was hostile in every way to women, children, and pretty much any minority group.

But, I’ve stuck with the series, both in books and on television. Mostly because I believe you can like something and still criticize it for its startling problems (though man, did you challenge me a lot of the time with some of those egregious choices, HBO). And in my mind, that doggedness with the series has been rewarded ten fold by the choices the writers have made since deviating from Martin’s material. Since the new book has not come out, the writers simply had to expound on their own material to create an ending for the series. And since they deviated, the show has reached a new level of female equality, complicated writing for nuanced women characters, and a marked, nigh 100% drop in violence against women and rape in general (with one exception which highlights the murkiness and problems with anything besides enthusiastic consent).

Still, one has to look back at the past of Game of Thrones and recognize its flaws before this shift, and perhaps consider the reasons for the hackneyed use of violence against women, children, animals, and minority groups as a mainstay of the series. It’s made me think about the way in which people have pointed to media violence over the years and the commentaries made about ‘violence in media is harmful.’ While I don’t believe, as many conservatives did and do, that media is brainwashing people into being less empathetic, violence-driven human beings, I believe it may have had an impact on our storytelling techniques as time goes on.

Simply put: when violence is so prevalent in our media, how does one distinguish the everyday violence from the truly heinous?

How does one hallmark the true faces of evil?

Ned_Stark
This is our introduction to the series, to one of our heroes. Decapitating someone. 

I’ll continue to use Game of Thrones as an example, because truly it has some of the best cases to make about gradations of evil in a story. To be frank, Westeros is a place full of monsters. And I’m not talking about the White Walkers. You’ve got people of various degrees of moral degradation, from the everyday soldiers who find rape and mistreatment of women (and generally any peasants, etc) as okay, to the heinous actions of characters like King Joffery. Even gloriously heroic characters like Jon Snow are callously sexist, for example, and Ned Stark opens up the first book by executing a man who has run away from the Night’s Watch on the wall, which is pretty much the worst frozen place to spend your days. (Granted, Stark does show emotional depth for how he treats this killing, which marks him as one of the better characters of the series). There’s gradations of evil and it gets pretty blurry at times what characters you’re supposed to root for, when they do really problematic things. And while that’s part of having complex, flawed characters, a startling trend can be seen in the books of graduating examples of horror used as hallmarks of a villain’s… well, villainy.

When everyone is a murdering, sexist, awful murderer person, how do you know who is the worst murdering sexist murderer? 

The answer, unfortunately, is peppering work with extensive use of the worst kinds of torture, mutilation, sexual violence, and sadism. After all, when everyone is already a murderer, you’ve got to do something to REALLY shock people to prove how one murderer is worse than another.

This isn’t a new issue. I’m a pretty big Shakespeare fan. And frankly, Shakespeare is full of some pretty gross stuff. We’ve got murderers aplenty, with some of the most intense examples of people examining the moral quandaries behind homicide, patricide, regicide, and more in some of history’s most well-known plays. From Hamlet and Macbeth to Romeo and Juliet and Julius Caesar, there’s deep, intense discussions about the rationalization behind murder, the depravity of the slide towards violence, and the guilt people feel. Those plays are hailed as explorations of violence in deep, character-driven ways.

titus_andronicus_1793_act_ii_scene_3_artwork.tmb-img-912
The Rape of Lavinia from Titus Andronicus

And yet there are other Shakespeare plays which were criticized for their over-use of violence, such as the exceptionally bloody Titus Andronicus. Titus (famously translated to film by Julie Taymor) is chock full of murder, rape, cannibalism, mutilation, racism, child killing, and more. It goes from one depravity to another, carried on the backdrop of a plot which barely strings together because, frankly, nearly all the main characters are bloody, awful human beings. The main character himself sinks from one depravity to another while enabling awful things to happen around him without much credible reason why.

The play perhaps is attempting to show the escalation of violence and awfulness, but this theme is achieved so much better in other tragedies like Romeo and Juliet, which (while problematic on its own) explores how violence begets violence in a meaningful and better explored way. By comparison, Titus Andronicus feels salacious, sensualizing violence in a way we’re very familiar with today. In Andronicus, violence is so common-place among the characters of Rome that for villainy to truly seem horrific, it must be aggregious. The rape of Lavinia, orchestrated by Tamora and Aaron and undertaken by Tamora’s sons, is a clear example of escalating violence for the sake of showing ‘true depravity’ in a villain. After all, how can you show Tamora as truly awful in a play where the whole thing started OUT with the hero murdering one of his own sons for seemingly no reason? These guys make Caligula look tame, so it’s a giant game of bloody I Can Top That.

Screen-Shot-2012-03-05-at-7.18.20-PM
We’re supposed to root for the raping murderer and his love… um…

There’s something deeply disturbing to me, then, by how commonplace murder and extreme violence has become to narratives, not because of any particular moral outrage. The fictions of the world have been strewn with bodies both harmed and robbed of life for as long as there have been stories. But its the callousness by which we treat that violence that I believe lies at the escalation of a lot of stories into torture-porn territory. If media has made murder commonplace and violence as expected as breathing and exposition, then we’ve set the bar already so high in our threshold for the truly awful that a creator must reach further into the bag of horrors to truly distinguish the truly dastardly in their pieces. And it has made, in my mind, for worse storytelling, as characters sink from complicated human beings into almost parodies of the worst humanity has to offer.

CfnKVvFUMAE6Y2b
And this is one of our HEROES mind you. Tyrion’s casual misogyny and mistreatment of sex workers marks one of his more problematic traits. 

And really, I think the trope does us no service in providing us with rich characters in fiction too. It strips away a lot of the moral dilemmas we have in aligning ourselves with conflicting characters when they go to the extremes of behavior. Can you really say you can emotionally side with a character who has gone past murder into child killing, animal torture, rape, or worse? I find it truly hard to align with characters who excuse the actions of villains who are so egregious in their actions. Characters like Jaime Lannister in GoT are charming, to be sure, but he pushed a kid out a window. Cersei Lannister as a villain is written very compellingly but it’s nigh impossible to ignore the things she’s done until she almost becomes a parody of evil.

1_Butcher's Boyc
“I murder innocent puppies! That makes me really evil, right?!”

King Joffery, the evil child king, almost at once stepped over that line on a regular basis, going from a petulant child to a nigh unbelievable cardboard cut-out villain. His truly evil actions were made almost a mockery by how over-the-top they had to make them. He wasn’t evil enough when he was a cruel king, he had to also be a sexual sadist who murders sex workers with crossbows. Because sure, how else are you going to show he’s REALLY bad when everyone around him is just the worst too. You’ve got to make him even hatable by the bad people, so have him murder some innocent women and order the execution of puppies. Sure, why not.

got3102
“I’m one of the heroes! Only I really kill a lot of people too…”

Murder and violence are no longer the standard line in the sand for villainy. And so with the line moved, what comes next? The truly awful and exploitative. And frankly, the accepting of this as the new line in the sand alienates consumers who find that kind of exploitation distasteful and takes away the possibilities for emotional depth and empathetic alignment. There is no more Lady Macbeth, washing off the blood and thinking deeply about what she’s done, not really. Now the line is heroes trying to justify the murder of thousands, or witnessing acts of cruelty and walking on by without a comment, forget an intervention.

No-Mans-Land-Warner-Bros-Wonder-Woman
When one ladder climb becomes an act of empathy as well as courage. 

It’s become so commonplace that when a character actually DOES step in and do something (such as when Wonder Woman in the recent film risks her life to cross the No Man’s Land to free a tormented town in WWI) we see it as an act of above and beyond empathy and courage, rather than the basis of what heroic characters used to be. The small kindnesses, the opportunities for empathy, become so few and far between that it robs us of complicated villains too, turning them into cardboard cutouts, almost too heinous to believe. The face of evil then isn’t the relatable, rationalizing villain, but the person in a race to be The Most Racy And Depraved.

game-of-thrones-deaths-09
When getting a response of “THAT WAS WRONG” requires a Red Wedding, we might need to talk.

Going forward, I think a challenge for telling better stories in all mediums is to recapture the horror of violence. Not just the horror of murder, but step it back even further. The horror of violence itself is nearly lost. The idea of how monumental it is to pick up a weapon to harm another person has been stripped away by how everyday it has become, how accepted. When TV shows drop dead bodies by the hundreds, it is infrequent for the media in question to highlight that each person in that scene is a person whose life has been snuffed out. “Killing someone changes you” is something often said, but barely ever explored, when in fact the act of taking up arms to do violence is a fundamental shift in the human psyche all but lost in most mediums now. Violence is accepted as a norm, so why explore it further? And so, we lose vital depth to our stories and accept instead new depravities as our rubric for the face of evil.

I’ll admit that as a creator both in fiction and in games, I’m mired in the same cycle of creation which is part of this ever-evolving zeitgeist about the horrors of violence and its relationship to us as human beings. But I’m challenging myself to reconsider a lot of the ways in which the stories I create face violence, and attempt to rethink the casualness by which its included in my work. In a time when criticism about exploitation in media is so high, and rightly so, I think looking at this as a fundamental issue pressing exploitation forward can only help us address this issue and help us perhaps find new ways to tell stories about evil without falling into depths even Caligula wouldn’t easily embrace. Maybe then we might have just a little less rape on television and a little more depth of character.

Gal Gadot And The Hope Of Jewish Representation

shabbat-candles

Candles hold a special place in my heart. In my mind, they’re a symbol of serenity, peace, focus, and prayer. They’ve stood as a testament to the flame one holds in their heart for a connection to the divine since I was a little girl. For as far back as I can remember, my mother would stand before the candles on Friday night, her hair covered and face solemn, as she covered her eyes and recited the blessing to invite the Shabbat into our home. I remember standing with her, or in the home of a friend on Friday night, all the women standing before the candles, covering their eyes to say the prayer.

‘Barukh ata Adonai Eloheinu Melekh ha‑olam, asher kid’shanu b’mitzvotav v’tzivanu l’hadlik ner shel Shabbat.’

‘Blessed are You, LORD, our God, King of the universe, who has sanctified us with His commandments and commanded us to light Shabbat candle[s].’

The blessing of the Shabbat candles has stood out to me as one of the most humble, beautiful, and soulful practices of the Jewish faith. It ties Jewish women to a tradition meant for us alone, a task meant to usher in the twenty-six hours from Friday to Saturday evening when the family dedicates themselves to take time and rest, just as God supposedly did after the six days of creation. I grew up knowing that Jewish women for generations, going back into time immemorial, have been standing before similar candles the world over on Friday nights, putting their hands over their eyes to welcome in the Shabbat every week. I remember standing with my mother to learn how to say the prayer, covering my hair just like her, knowing I was a part of a long chain of tradition, held by the light of the candles and my faith.

WarBirds_Front_290416It’s been years since I was what you’d consider very religious, but the ceremony of lighting Shabbat candles has stayed with me. It’s so important in fact that I chose to write a Larp about it for my contribution to the War Birds anthology by Unruly Games. Keeping the Candles Lit tried to capture not only the importance of traditions like the Shabbat candles, but the relationship of passing those traditions down from one generation of Jewish women to another. I tried to capture that importance, that beauty, when explaining it to non-Jewish players, or even my non-Jewish friends.

And every time, I wasn’t sure I could. The practice couldn’t have the same meaning, and most of my friends had no cultural context, no experience with the practices I grew up with. And that was normally okay: I love the diversity of the people I know, how we come from such disparate backgrounds. But every once in a while, I wished my closest friends could understand that feeling the candles inspired in me, and understand my culture with the same familiarity I’ve been forced to understand Christian culture.

Living Jewish In A Christian World

By virtue of living in a predominantly Christian oriented society, I’ve become intimately familiar with the trappings of the religion. It dominates popular culture, the iconography of everything from our holidays to stores in which I shop. I know the story of Christmas and all the songs as they’re blasted over the airwaves every year, every year getting earlier and earlier. I know the story of Jesus, of the Apostles. I know about some of the saints, how they go marching in, and the difference between different Christian groups. I hear conservatives scream about wars on Christmas and how Christian values in America are being challenged every day. And I snort, because I was at least raised to believe America was a land for all, not one with an official religion.

I also grew up being told to keep my head down when I tried to voice those ideas. My grandmother once told me one Shabbat, “Non-Jews won’t want to hear that from you. They’ll put up with it, with you, but don’t forget – they don’t understand.”

I remembered that lesson as I grew up, and watched every game, every TV show, every movie, and its implicit western Christian bias. Its morals baked into every piece of art, every bit of our society. I remember wishing I could share my favorite music growing up with my non-Jewish friends, and realizing they wouldn’t understand a lick of it. I remember realizing when I heard music and it talked about faith, or God, or losing their religion, they weren’t talking about my faith. The icons were always of a man with his arms spread out, a lonely look on his face.

I remember being confused and a little heartbroken when I was told The Chronicles of Narnia was a Christian story and Aslan, one of my favorite characters, was really Jesus. I remember the Jewish holiday of Purim being called “the Jewish Halloween,” as if that represented the beautiful tradition at all. I remember being told The Ten Commandments was an Easter story, even it was literally the story of Passover being shown over that very holiday.

ten_commandments-moses
Literally where the holiday comes from, folks. Moses did this, and we walked through some water, ate some really dry matzah and got away from that pesky Pharaoh.

Most of all, I remember the Shabbat and lighting the candles, and realizing so few people even understood what the Shabbat really was. And this was among those people I knew, forget about in the media.

And then, there were the exceptions. The beautiful, beautiful exceptions.

Finding Your Heroes

Claudia Christian playing Susan Ivanova on Babylon 5, who lit the Channukah candles and sat shiva for her father, all while being a commander on a 23rd century space station.

Felicity Smoak on Arrow answering her friends asking what she was doing on Christmas with, “Celebrating Channukah” and sharing cultural understanding with Ragman, a gay Jewish boy wearing an ancient, nigh sentient Egyptian burial shroud.

Rufus on Supernatural telling Bobby Singer he couldn’t dig up a dead body yet, because it was still the Shabbat. (Okay, and maybe taking advantage just so he wouldn’t have to dig).

 

Jews
Chanukah shared by many of Marvel Comics’ most famous Jewish characters including The Thing, Shadowcat, Sasquatch, Songbird, Wiccan, and Moon Knight. 

Kitty Pryde in the X-Men wearing a Star of David and proudly declaring herself Jewish, comparing the discrimination against mutants with the discrimination faced by Jews.

 

Magneto, a Holocaust survivor, standing tall and villainous against the bigotry that ended his family’s lives so long ago.

Willow Rosenberg on Buffy straddling the line between growing up Jewish and embracing the Wiccan inside to become one of the most powerful magic users in the Buffyverse.

And yet these were characters on TV shows and in comics, amazing and affirming as they were. I was looking for real life media figures who could tell me that Hollywood wasn’t just full of stereotypes of Jews. We weren’t all Woody Allen or Barbara Streisand. We weren’t comedians and nerdy people, known for lack of athleticism and a cynical, dry wit. We weren’t The Nanny and Annie Hall. I kept looking for more Ivanovas, more Felicitys, more Willows. I found Natalie Portman and discovered Sarah Michelle Gellar and Alyson Hannigan were both Jewish. With some Googling, I found a list of Hollywood actresses who were Jewish.

And yet, in their interviews, in press junkets, I didn’t hear anything about their identities. While other celebrities thanked Jesus non-stop, I didn’t hear anything so outward about these women. In the age of social media and celebrity openness to the world, these women’s media image was so devoid of anything indicating they were Jewish I had to go Googling to find notable Jewish women in Hollywood. And that was okay, because their choices were their right, and their right to privacy was absolutely valid. But still, in a world saturated by the Christian identity, I yearned for something I could identify with.

And then, I saw an Instagram photo of Gal Gadot.

Representation Matters

1zveijb

In the photo, she stood in front of a pair of candles along with her little girl. Both of their hair was covered as they prayed before a pair of Shabbat candles.

Gal Gadot, who would be Wonder Woman.

They say representation matters in media. They say it’s important for people to be able to see those who look like them in the media. For a Jew, that issue can be a complex one, as many Jews of Eastern European descent largely blend into the overall white population. And though Jews were not considered as white until very late in the US and world history (we’re talking somewhere between the 1940’s and the 1970’s), we receive the same advantages in many ways as those who are perceived as white by the population at large.

Instead, Jews face different oppression based on our religious backgrounds, called anti-semitism, which has remained a constant and insidious form of discrimination throughout history. But at the end of the day, those Jews of largely Ashkenazi descent (meaning those whose ancestors migrated during the Jewish diaspora to Europe and got way, way pastier than our brethren who settled elsewhere) are perceived as and grouped into being white, with all the baggage and privilege and advantage that comes with it.

Still. Representation matters. And we all want to see someone in our media who is like us. As a little Jewish girl, I wanted to see characters in things who were Jewish. I cheered when I found out there was an Israeli-Jewish super hero in Marvel Comics called Sabra, a kickass woman super-soldier who defended Israel against her enemies. I worshiped the character of Susan Ivanova as a model for a strong Jewish woman on television. And I looked for actresses who showed me you could be Jewish and be a media star and still have a proud, public relationship with your culture.

And then that photo. Gal Gadot, in front of the candles, with her daughter.

Gadot’s Jewish Identity And Controversy

I remember my eyes filling with tears as I read a quote from Gadot, stating:

“I was brought up in a very Jewish, Israeli family environment, so of course my heritage is very important to me,” she said in an interview with Totally Jewish. “I want people to have a good impression of Israel. I don’t feel like I’m an ambassador for my country, but I do talk about Israel a lot — I enjoy telling people about where I come from and my religion.”

Here was an Israeli-born woman of Ashkenazi descent (her family was from Germany, Poland, the Czech Republic, and Austria), who was proud of her heritage. She spoke openly about her religion, her culture, her home. And yes, that included speaking up about Israel and her feelings about the politics there. That has drawn heat from many pro-Palestinian groups, including BDS, who have called her out for supporting the military actions of her home country and for serving in the Israeli military.

(I would point out that military service in Israel is mandatory at the age of eighteen for everyone who is able. Gal served her two years as a fitness instructor, teaching gymnastics and calisthenics).

c-38a4sxkaavykz
Woman of Valor

Many have called for boycotts of the Wonder Woman movie because of her pride in her homeland. Many have pointed to the Wonder Woman movie as being fairly white washed and lacking in diverse representation. And while those issues are very, very valid (I’ll point to this article expressing some very serious issues about the lack of or poor representation of women of color throughout the film), I’ll point out there is one minority who did get to be represented in Wonder Woman in a real and fantastic way.

Shattering Records and Expectations

You’d have to be living under a rock to have missed it, but Wonder Woman has defied the Hollywood trend of bad women-led comic book films. It has come away with critical acclaim and a massive fan response. And it has catapulted Gal Gadot from little known actress into a household name all in the span of a few weeks. This insta-fame has brought much of the aforementioned controversy into the limelight. And though I’m all for discussing political questions and issues of representation, I’ve had a foul taste in my mouth when looking at the way Gal Gadot’s actions and media presence has been scrutinized. In the end, the only thing people have been able to find to diss her portrayal is that she served her country as a soldier in mandatory service, that she looked like a model, and that she is part of a film which has sadly stereotyped people of color and other nationalities.

And while I acknowledge all those issues as valid to discuss, I also acknowledge that a film can have problematic issues and still have a supremely important contribution to the representation of another group. In this case, Jewish women. And that contribution is profound and important and cannot be ignored.

Because somewhere, there are little Jewish girls able to point to Gal Gadot in her tiara and silver bracelets, holding her sword and shield and lasso, and say there, there is our Jewish warrior, there is the ashet chayil (in Hebrew a “woman of valor”) we sing about every Shabbat. There is a powerful feminist actress who is proud of her heritage, passing down our traditions to her own daughter, who trained to fight and did her own stunts in both Wonder Woman and the Fast and the Furious franchise. Here was a woman who is proud of her heritage and who is representing our people, an often forgotten minority group, as one of the world’s most recognizable and lauded super heroines in a film that has shattered movie release records in its opening week.

Wonder Woman is a hit, and Wonder Woman’s actress is Jewish. My inner little girl is so proud I can barely express it. Because when I point to the screen during Wonder Woman, I can say now: see, see there, we aren’t all the yente and the nag, the funny girl and the nerdy weakling, the shady lawyer and money grubbing business person, the Jewish American princess and homely intellectual. We aren’t the hidden, overlooked group, our celebrities laughed at when they go to a Kabbalah Center or talk about their kosher cooking in public. See, in that woman, an ashet chayil at last, a proud, powerful woman, standing tall on the screen.

And somewhere, little girls can see that and believe they can be proud Jews, standing tall to be whatever they want to be while still being part of the traditions of our people. Representation matters to Jews too, and Gal Gadot has given us that representation, complicated as it might be in terms of politics and other problems with the film. And from everything we have seen in the media she is a positive role model both as Princess Diana and in her own life, a true ashet chayil in so many ways.

I am proud to be around to see my comic book idol played by such a woman of valor. Because I’ve finally seen representation that gives me hope that we Jewish women can be seen, really seen, in all our facets and strengths and traditions at last.

And all it took was one Instragram photo to instill that hope, that pride in me too.

The Future Is Not Yours

I wrote this post a few months back, then didn’t push the publish button. I suppose I’d run afoul of one too many articles this political season that made me mad or upset and I didn’t want to add to the noise. But in light of the escalation of the events at the Dakota Pipeline and the election now less than a week away, I think it’s worth revisiting. So when you read this, know a) it’s a post about politics again, so you’re forewarned, and b) the news articles and events mentioned at the beginning are from a month or so back. From there, enjoy.


 

who-lives-who-dies-who-tells-your-story-675074

I woke up this morning restless. It’s been a problem lately for me, an inability to sleep that’s had me feeling tired all day and irritable. I’ve stayed away from reading the news, which only seems to be making it worse. Only this morning, I woke up and turned on a video by Keith Olbermann cataloguing the myriad offenses by Donald J. Trump since his rise to the candidacy for president. If there’s anything to get irritable about, it’s Trump. But the video helped lock into perspective a lot of things that have been plaguing me for the last few months.

I’m a writer. Connecting points to make a cohesive narrative is what I do for a living. So when I look at today’s media reports, I often look for a coherent narrative to give me a view on the world. It’s what we all do for context of our lives. So I looked at my items in my feed the last few days and try to contextualize.

Item: Donald J. Trump leads one of the most bigoted campaigns in history to staggering approval from right wing Republicans. His candidacy brings out those who previously hid prejudiced ideas, uniting them under his banner in their rush to blame every ‘other’ group they can for their plight in life. All while ignoring the dangerous, uniformed, erratic, terrifying behavior of the man they support for the highest seat in the land.

Item: A pipeline is being created through Native American territory in the Dakotas, drawing protestors from across the world attempting to save sacred ground holding the bones of native ancestors. While many stand with the protestors, the media at large has remained silent on the unfolding issues, including the mauling of protestors by dogs.

Item: Recent Hugo awards winner N.K. Jemisin faces racist responses after winning for her novel, The Fifth Season. Hers is only one story in a continuing narrative of barely veiled hatred aimed at progressive storytelling in the science fiction and fantasy genres, led by conservative factions that wish to return to a time when fiction was less diverse in subject material and in creators.

Item: Stories trickle in from various media outlets about “alleged” rapists like Brock Turner receiving absurdly lenient sentences after being convicted in a court of law. Comparable crimes being perpetuated by people of color get more aggressive punishments, while white male defendants are often let off with nothing more than a slap on the wrist. The most recent unfolding case involves a man having sex on video with a toddler. While people outcry these deplorable cases, politicians still make statements about rape victims “just keeping their knees together.”

Item: A game organization issues a statement about not including potentially triggering content about sexual assault and rape in their game’s plots. This practice, while already standard in many organization’s policies (including my own), draws fire for constituting censorship and sparks bitter, often vicious debates, across the internet and convention spaces. The conversations become so embattled as to require admonishing posts asking people to remember that the person on the other side of the keyboard is a human being and not an invisible punching bag. This hallmarks a disturbing trend of harassment of creators for content that steps over the line from critique and conversation to bullying, exemplified by recent harassment by fans of a Steven Universe creator for supposed “queer baiting” in the show.

Item: A football star chooses to protest the rampant murder of black people by police by taking a knee during the National Anthem before a game. The incident draws a maelstrom of controversy wherein pundits and media alike try to paint the protest as unpatriotic, as an affront to our military and veterans, as worthy of sanction. They refuse to engage with the heart of the protest, namely the rampant trend of police brutality and violence against minorities across the country.

Item: Articles abound calling millennials lazy and directionless, citing their habits as killing everything from the housing market to our country’s competitive job market. Meanwhile, studies show most millennials face absurd financial burdens from student loans in an economy flooded with workers from a previous generation that has not retired. The narrative remains the same: the young are weak and directionless and ruining the world. The dialogue across generational lines goes on.

I could keep giving examples from the news. Yet here’s one from everyday life.

I was waiting on line for a prescription and chatting with my roommate. I point out how absurd it is that Hillary Clinton is being criticized for developing pneumonia while still going out on the campaign trail. I indicate how sexist the arguments against her have gotten, and how her behavior is indicative of so many women forced to work through their illnesses to survive in a male-dominated world. A man on line turns to agree with me and bemoans the chance of Trump getting into office. Yet when my roommate walks away, the man steps closer to add that Trump does have one thing correct: immigrants are stealing all our jobs, he says. When I protest that our country is made of immigrants, the man indicates his family come from immigrants too. But that “these Russians and Syrians” are the ones he means. Not every immigrant is bad. Just those.

And I’m left staring at him, as I often stare at my computer screen or at someone who tells me yet another example of unbridled prejudice running rampant in our society. From rape culture to the profiling of people of color as criminals, the blaming of millennials for society’s ills to the desecration of native people’s holy lands, to the hatred aimed at both Israelis and Palestinians from various sides, the list of things I simply boggle at is overwhelming. Because I often wonder… didn’t people grow up knowing this shit is WRONG?

I watched a lot of TV and movies as a kid, and read a lot of books. For that reason, I grew up with a lot of those media tropes we all know and love: Be a good person. Share. Love your neighbor. Stand up for what you believe in. Be yourself. Love others. Stand up to bullies. Eat healthy food. Friendship is magic. You know, all the good stuff. And what’s more, I believed it because these messages created a framework that backed up what I believed about the world: that being a good person, not just a ‘nice’ person but a person striving to do good, is what a person is supposed to do. Not only that, looking at the heroes of both fiction and the real world, they all are remembered for striving for better goals. Advancement of the world, it seems, has come from aiming for ideas like acceptance, fairness, equality, peace, courage, and empowerment.

And then I grew up and realized maybe some folks didn’t get the same programs when they were kids. Maybe they looked around and said “this is malarky” and looked for someone to blame, to other, over their problems. Maybe they rejected the narratives of tolerance for something else, a darker look at the world where the dog eat dog mentality is the only way to survive. Their narrative is so different to me it boggles the imagination. The future they envision is not mine.

I watched a lot of Star Trek growing up. And for all its flaws (and there are many), Star Trek presented a view of the future where people of all kinds existed side by side. Where people strive for a higher goal. Star Wars presented us with a narrative of people fighting for freedom against tyranny in a galaxy far, far away. Lord of the Rings showed a band of people unlike one another gathering to fight against a terrifying despot. X-Men battle not only despots but bigots willing to murder those unlike them. Harry Potter fights the wizarding form of white supremacy along with Voldemort. Katniss Everdeen fights a regime that represses the poor for the enjoyment of the rich.

The list goes on but the fiction of my life has carried the thru-line of people fighting for a future that involved equality, freedom, peace, and acceptance.

So it boggles me when I look at the world, at people, who can imagine a world where these are not the watchwords for their future. Where their peace and security comes at the expense of the hope of others.

Theirs is not my future.

“But Shoshana,” you may say, “these fictions aren’t real! They’re just stories, and things are easier in stories! Being the kind of good guy you’re talking about is hard and in a complex world-”

Not to paraphrase Kanye, but I’m gonna stop you there for a second. First off, isn’t part of the reason we create narratives like these to inspire us? To bring us to new heights and give us examples of better things, better times, heroes that point us to the better parts of our nature and say, “See, this is possible!” We aren’t going to be Gandalf in this world and hopefully we’re never going to be tossed into a child fighting ring on national television like Katniss, but we have choices in our lives we need to make and narratives like those I mentioned help can help us aspire to do better, be better, even in the face of hardships.

Also, and I’m going to say this with all due respect: who said choices to be good were meant to be easy? Or binary? Sure, in the books it’s simple. The bad guys wear dark colored hats and everyone knows Sauron is the bad guy while we root for the scrappy little Hobbits. Everyone knows making the right choices in life is harder. But just because it’s harder doesn’t mean we shouldn’t aim for it, aspire to it. Fight for it.

There’s a concept I’ve heard before: being on the wrong side of history. It presupposes, and rightly so, that history is written by the victors in any conflict and though context will remain part of a more complex narrative, events are remembered through the lens of the dominant viewpoint that survives. Anyone studying history realizes that historical time periods are washed in the context of who survived to take dominance during that time. So I often wonder, when we look back, what this decade and our current time will reflect. And I realize it entirely depends on whose ideals take root going forward.

Whose future will survive?

I grew up on Star Wars, on super heroes, on Harry Potter. I grew up the child of a thousand stories about how the world can be made a better place if we all come together in peace. The world outside is a far more complicated place than those stories, with nuance and difficulties so complex as to be nearly Gordian in their knotting. The impulse to throw up your hands and state that the ideals of our fictions cannot be applied to the muddled, gargantuan issues of our realities is strong. Yet history shows evidence of time periods where regression led the dominant narrative, and saw the backslide of civilizations and societies. Is that the story we want people to see when they look back at this time period? Is that the future we want to build?

I’m just a writer. I don’t make world policy, or social policy, or any policy at all. What I do is tell stories. I make games for people to live in through role-play, and spin fiction for people to enjoy. And I know in my own way, I have a limited impact on what the future will look like. But I think about how I can perpetuate the ideals I hold so dear. So I pledge to try and be conscientious in my creation. I will continue to strive to create fiction that reflects the kind of world I hope to see. I will push aside concerns about being labeled ‘progressive’ or ‘liberal’ or (heaven forfend) a ‘social justice warrior’ and instead recognize that everyone has an agenda in creating, and mine is to continue forward the ideas that drove me to believe in a better world when I was little.

I will acknowledge that we are all fallible. And we always have more to learn, and ways to improve, even if we think of ourselves as on the side of progressiveness and equality. I will recognize that one can make a choice that is progressive one day and then make a decision the next that harms another, even unintentionally. I pledge to try and learn from my mistakes, to listen to those around me, and to acknowledge and make amends when I’m in error or do harm.

I am fallible, but I pledge to try.

Nobody can tell me what my narrative will be after I’m gone, when it has become the future and my actions now are the past. As a favorite musical of mine laments, you don’t get to choose “who lives, who dies, who tells your story.” But I know that in a world seemingly at tug-of-war over acceptance, peace, and equality, I want to create towards a better, more equal tomorrow.

So I can say to those who perpetuate intolerance and bigotry and hate and fear: The future isn’t yours. The fate of this country, this world, belongs to all of us, together. And that is the exact opposite of your beliefs. The future isn’t yours, because your selfish ideas don’t believe in a future that includes others, and that selfishness is the opposite of what is good and true. I know it because even conservative views say so: be charitable, be welcoming, treat others as you’d like to be treated, love thy neighbor, etc. Except when those beliefs become tinged, tainted, corrupted, by intolerance do they become conditional and become the things we must fight against. When they become, “Love thy neighbor, except if thy neighbor isn’t like you.” Except.

That future of exceptions isn’t mine. It doesn’t belong to so many out there who stand as the exceptions to conservative, myopic rules. And since we have as much right to the world as anyone else (sorry, we do!), then your future doesn’t get to overrule ours. Your future isn’t ours and cannot hold sway for us to exist. Because you can’t wish people out of existence and your hatred cannot drive our world. Good people won’t let it happen. We can’t. And those views will only put you on the wrong side of history and resign you to a life in conflict.

And hey, I  know even the most bigoted, intolerant person isn’t some mustache twirling villain. They’re people with concerns and fears and the earnest right to life, liberty, and all that… as long as that pursuit of happiness doesn’t try to snuff out that happiness for others. Once you step over that line, then we got some problems. I don’t have to be tolerant of intolerance as an ideal, because by its very nature, intolerance does not afford the same allowance to others. I don’t need to accept bigotry as an ideology because it doesn’t respect my right to exist. And that is where I draw the line and say to the bigots, the intolerant: think about how things go in the stories with the best happy endings and wonder, where did the bigots end up? Do you want to be Harry Potter, or a Death Eater? Folks might think evil is a little cool in stories, but in reality, it means harming others by your choices, your actions, your beliefs. Do you choose to bring harm into this world, or strive for a higher standard for yourself and others? You get to choose.

To quote Hamilton once more: “History has its eyes on you.” On us. On what we build as our legacy, especially right now.

And if you need any evidence that such fights can be won, look at the struggles progression has won over the years. Happy endings to battles aren’t like they are in the movies, because the struggle for a better world doesn’t end. It’s just little wins, stacking up into a better tomorrow.

tumblr_nwhaf1b6dr1u09zllo1_500

This is our eye of the hurricane. We stand in it every day. And the question is left to all of us, in our own lives, in our individual arenas: what will you help make the future?


End note: We’re six days to what might be the biggest elections in our nation’s recent history. And history has its eyes on all of us now. Go out and vote, and consider what you’d like our future to look like. It really is in each of our hands.

1dshehvg3_7ipehv1gnvb7q