I’m Not Too Fat For Your Larp

I’ve got a pretty lousy memory, but I remember a lot of firsts in my life.

I remember the first time I got a solo in a choir performance. I was so excited, I could hardly stand it. I remember going in to get fitted for my costume and the seamstress frowning. “She can’t be up front,” she said, “what’s that going to look like? Put her in the back row.” I didn’t realize then she meant because I was fatter than the other girls. I didn’t figure that out until a bully in my class made it abundantly, loudly clear at recess the very next day.

I remember trying out for the role of Ms. Hannigan in Annie. I told the drama teacher I wanted to be on Broadway when I got older. “You’ll need to lose weight for that,” she said, “being heavy doesn’t work on Broadway.” I didn’t learn until later she, herself overweight, had tried to be on Broadway once. Learned from experience, I guess.

I remember the first time I got up the nerve to ask a guy out in college. It was at a sorority party at a bar. He was a little drunk. We’d been hanging out for weeks. I’d been over his house, we’d talked video games, I thought he was wonderful. When I asked him, out in the rain, I’ll never forget what he said. “Sorry. But you know how some people don’t like some kinds of porn? I don’t like fat people porn.” I never spoke to him again.

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I remember. I might not remember what I ate for lunch two days ago or where I left my bag some days, but I remember every damn comment. Every doctor who never took me seriously and told me I just needed to lose weight. I remember every comment, every time I got laughed at in the street. Stories like those are memories worn into my mind. I won’t forget them any time soon.

But there are good memories too.

I’m going to tell a story here about a poignant fat-related story. And then I’ll get to my point. I was at an event where a number of small larps were being showcased. I signed up for one game because it abstracted emotions and events using music, which I thought was cool. Little did I know until too late that the game was about relationships, people falling in and out of love. I panicked. I was afraid of seeing the disgust in someone’s eyes knowing they’d have to date a fat girl in character. I was so cautious and scared it almost made me leave the game. But I stuck it out. And in that game, a guy I didn’t know at all played my love interest with such care it made me glow. When he stood up and asked me to slow dance, I nearly burst into tears. It was all I was able to do not to step on his toes. I’d never slow danced with a man before. I’d never had the chance.

Larps have given me experiences that escaped me in my life because of a lot of social anxiety due to weight. I experienced what it was like to be a woman in a position of power, confident and powerful, when before I would hide. I got a chance to be on the arm of the most handsome men and women at a game. I’ve had the chance to play out love stories, stories of triumph. To lead battles and armies. To learn to be confident in my own skin.

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To play a badass teacher at Wizard School (Photo: New World Magischola)

I’ve also had a guy at a convention game look at me and then go to a game organizer and say he needed to trade characters because “I would never date THAT.” He was meant to play my husband.

I’ve had a guy meant to be an enemy of mine in a game say, “I’d feel bad beating you up, I can run rings around your fat ass.”

I had a woman tell me I wasn’t allowed to play a sidhe in a Changeling: the Dreaming larp because “there aren’t any fat sidhe.” (Jokes on her who helped put THAT change in the 20th-anniversary edition, but hey…)

I remember a lot of stories about what it’s like to be fat in this world. And to be fat in the larp world too. And I have only one thing to say about it after all these years:

I’m not too fat for your larp.

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Because screw you, I’m a goddamn badass. (Photo: Dystopia Rising NJ)

You heard me. Larp is a fantastic place, a blank canvas upon which to build whole new worlds, worlds where you decide the structures, the rules, the norms. And as the designers, writers, organizers, and producers of games, it is in your power to challenge the status quo of how fat people are treated in your games. You have the power to make the decisions about how people are treated in your community and in play based on the atmosphere you cultivate and the games you design. So why do so many games still have atmospheres where people who are fat are mistreated? Where being fat marginalizes the positions you’re allowed to have? Or the fun you’re allowed to enjoy?

The simple matter is being fatphobic and hurtful against fat people is the last socially accepted bigotry enacted by almost every single group anywhere. Otherwise progressive communities and marginalized populations will still turn inward on fat members and harass, shame, ostracize, or minimize them when they would never consider letting that treatment go unchallenged to their own group. We as a society celebrate striving for tolerance in much of our media, giving us feel-good messages about love and kindness and acceptance with one hand, and making awful fat jokes with the other. And this same process happens everywhere, in every subculture group. Including larp.

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Don’t be that person. Just don’t.

The problem is universal and yet hits different groups disproportionately. For example, it’s no secret that fatphobia affects women disproportionately more than men (although mistreatment of fat men is absolutely a thing). Women are put under the lens, pulled apart by people of every gender for the way they look, and their fat pointed out at every turn. Yet in a medium where we create our worlds, why is this still the case? Because we bring our bigotries with us. And in a real world where we can’t imagine not picking everyone apart for that stray pound, why the hell would you not do it in your games?

Because it’s not right. And by continuing to do so, you’re creating hostile larp environments. Even if your game purports to be progressive, if you don’t consider fat bigotry in your events and designs, you’re not making progressive environments that are equal for all. You’ve failed in your inclusivity.

Here’s a handy dandy list of how you might mess up at including size discrimination in your larp. We’ll call it the “If You ________ Then Your Game Might Be Fat Phobic.”

  1. If you don’t have any fat people playing characters of social status or power.
  2. If you don’t cast fat players in romantic roles.
  3. If you design costume requirements for games which won’t allow fat people to participate comfortably (such as providing costumes for the event and make the sizes inaccessible to fat people).
  4. If you use fat-phobic language in your game descriptions of characters (associating fat with evil, slovenly, lazy, disgusting, etc.)
  5. If you encourage social stratification based on appearance in your games.
  6. If you do not use people of all sizes in your larp promotion, instead relying on people who represent only the status quo in your advertisements and documentation.
  7. If you make being fat an accommodation one must ask for when participating rather than considering people of all sizes from the beginning.
  8. If you allow fatphobic comments or mistreatment to continue on in your game, either from other players or from your staff. (Bonus points on this one if you accept “being fat is unhealthy” as an excuse).
  9. If you adjust the power dynamic of a character being played by a fat player once they’ve been cast because they’re fat.
  10. If you accept bullying in character based on someone being fat and accept that as just the status quo (bonus points if you make a whole game about this, or try to subvert it and fail miserably *ahemFatManDownahem*).

Okay. So here we are at the end of this rather scathing list. And you might be asking: so what do I do to make sure my game isn’t fat phobic? Well, take a look at that handy dandy list and don’t do those things. Work hard to make sure people who are plus size, people who are fat, are in positions of power. Fight back against fatphobic jokes. Make sure you recognize the power dynamics being played out against fat players and their characters and help adjust the narrative so they are not pushed out by those who equate fat with things like laziness, slovenliness, lack of power, etc. Do the work to represent the life of fat people accurately and do not focus your games on the life of fat people and their challenges unless you know just what you’re doing.

As for me, I know that the world isn’t going to change overnight. I’m aware that there are plenty of places which will never shift the way they think about fat bodies (the clothing industry, for example…) But I solidly believe with a little conscious work we can make larp spaces more accessible and friendly towards body types of all kinds. By making sure people of all sizes fell comfortable coming to your game, you’ll enrich your game by bringing new experiences and new voices into your space. And you’ll prove that you recognize that fat people need not and should not be erased from your stories.

Embrace a new way of thinking. Or join in fatphobia as a phenomenon. There is no middle ground. And if you’re about bringing fatphobia into your games, just tell me so. Because then you get from me a big old…

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Being A Creative With Chronic Illness

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It’s a Friday night in Jersey City, and I should be at a larp.

Instead, I’m in a hospital bed in the local emergency room with an IV in my arm. My roommate Craig is sitting with his iPad nearby. We’re joking over the latest antics from the White House and the recent defeat of the SkinnyRepeal. “I get to live another year,” I joke. But it’s no joke for me. I massage my arm and try to ignore it’s stinging. The nurse came in and tried to get blood a little while ago, but my veins are so shallow from dehydration they couldn’t find a good one to tap. It took six tries before they could get the blood they needed. I’ll have bruises in the morning.

“I’m just glad I finished all my work before today,” I say. The nurse comes in to wheel me to get an ultrasound of my stomach, but I’m pretty sure I know what they’ll find. Nothing. Because what’s happening is all part of the glorious roulette wheel of fibromyalgia symptoms plus a great big dose of dehydration.

I hadn’t eaten in twenty four hours, was unable to even keep down water. By the time we made it to the hospital, I was seeing spots and couldn’t stand well to transfer from my wheelchair. And the muscles spasming up and down my back, neck, and shoulders had locked up into a single, solid knot.

And all I could think about was: I could be at a larp right now. Or I should be writing.

Welcome to the life of a chronic illness creative.


I was diagnosed with fibromyalgia when I was twenty six, but I’d been experiencing symptoms for years. I’d have muscle pain, lock ups, generalized fatigue we couldn’t figure out, and brain fog that would knock out my concentration. I’d sleep for way longer than I should and had pain up and down my back, shoulders, arms, and legs. Doctors checked me for just about everything. I’d been hit by a car in 2005 so most doctors figured it was just after-effects of the accident. It wasn’t until I saw a particularly canny pain management doctor that I got the right diagnosis.

People with fibromyalgia often have trigger points of pain where the fascia and the muscles meet (or at least that’s what I was told). My pain management doctor walked over, poked four of those spots, and watched me nearly leap out of my skin.

“Ding ding,” he said, “we have a winner.”

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Kicking ass at Dystopia Rising: New Jersey

Within days, I was in treatment. I was getting medical massage, got acupuncture, was trying out the latest fibromyalgia medication, and getting pain medication to become functional again. And I did. For a little while. I went back to school, went back to work. I graduated, kept working eight hours on my feet at Apple, kept LARPing. I would run through the woods on my weekends, ignoring the muscles that hurt so bad I could barely see sometimes. Sure, I’d fall over sometimes and throw up from the pain. Sure, I’d get muscle-tension so bad it triggered headaches so violent I would be in bed for two days. I had doctor notes for work. I exercised. I took care of myself.

 

But fibromyalgia can only be treated, not cured. And as time went on, it got worse.


Let me tell you what it’s like to try and write while having fibromyalgia.

Imagine you got in a fight. A knock-down, drag out fight with someone. Doesn’t matter who won in the end, but you came out the other side. You’re not badly hurt, but every muscle is hurting from the strain. You feel bruised in places so bad it burns. And the rush of adrenaline is wearing off, so the awful exhaustion is kicking in, so thick you want to sleep for a month. And inside your head is that foggy feeling that says you need a very long, very restful nap, just to make all the pain go away.

That’s fibromyalgia on a medium day.

On a bad day, you lost the fight, and there are places on your body that are screaming.

(If you’ve never been in a fight, substitute running up and down a really steep hill with heavy bags of groceries and a giant backpack like ten times in the heat. I think it about equates.)

Imagine then asking your body to sit in one place, at a computer, and be creative.

Or worse (for me), run a larp. For those who aren’t familiar, running a larp is half being a ringmaster and performer, half logistics manager for an improv immersive theater performance, half writer-on-the-go, and half team manager. Now try doing it while your muscles are screaming at you to just sit down, shut up, go to sleep, just stop, just stop, just STOP.

Sometimes, you just have to stop. Sometimes, you can push on. But one thing is for sure. Over time, it gets harder and harder to push. And you’re always so damn tired.


My health got worse, over time. I developed Cushing’s Disease, a disease of the endocrine system that spawns hormone-producing tumors in your pituitary and adrenal glands. I had a pituitary adenoma (that’s a tumor) we had to remove as soon as it was found. We named it Larry, and Larry was a sonofabitch. Larry screwed up my endocrine system so badly that three and a half years later, I’m still recovering. My body in fact may never recover fully, and I’ll need to take hormone replacements for the rest of my life.

Cushing’s Disease also makes you gain weight. Point of fact, it’s one of the ways they find out you HAVE the damn thing. Now I’d never been a small girl, but gaining 180 lbs in nine months is unreal. Falling asleep nearly face down at my desk, struggling with blinding migraines, all of it led them to Larry. I had a brain surgery that laid me out for over six months. I was tired all the time. I could barely get out of bed.

I continued as a freelance writer. I graduated NYU. I wrote a book. I looked for work. I ran LARPs. Because life wasn’t waiting for me to get better, and I needed to work. Because I’m a writer and a larp designer and my mind won’t slow down because my body does.

I got a wheelchair to get around. I said goodbye to larping in the woods for a while.

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It takes time to adapt to failing health. Your mind wants to tell you that you’ll recover soon, that you’ll go back to the way things were before. You’ll remember the glory days, the days when you could run, when you could fight, when you could walk across Manhattan with friends all night, talking about absolutely nothing, for hours on end. You remember hiking up a mountain, or backpacking through a country. You remember waking up in the morning without pain.

Your mind is a great denial machine, to help you stay mentally healthy. It shields you from the enormity of what you’ve lost. But one day, while you’re planning this grand trip you just know you can do because hell yes you can, you twist some way when you’re sitting down, and your back explodes in pain. And then you remember your limits. And you remember those days of doing things easily, of racing through the woods in a larp or even getting up a damn flight of stairs with ease, and know they might be over forever.

Well, the ease part is over. Whether or not you go and do it anyway, though, that’s up to you.


I got rolled into the MRI room. The technician had to do a lot of imaging, so we got to chatting. She asked me a lot of questions about my medical situation. I had to give her the full run-down, which is a long list of medications, medical issues, and treatments. When I was done, she stared at me.

“You’ve got all that memorized, huh?”

I shrugged. “I’ve got practice.”  When you’ve got chronic health issues, you’ve got to learn what’s up with you, so you can talk to doctors as an educated patient. I came prepared for speaking to my doctor with all my medications memorized or in my bag, the full run-down of what’s been going on, and the doctors to contact if more information was needed. Par for the course.

We chatted for a while longer. She asked what I did. When I told her I was a game designer, she gave me the same response plenty of people do. “Man, my __________ (insert relative here) would love you! It must be a great job!”

And I always say the same thing, “It’s a hard one, but I love it.” Because I do. Every day, I get up and I know I’m working in the creative field I love. I get to write words and people read them and enjoy them. I help bring books to development that will give people joy. I run larps and see people get excited, and get immersed, and come out loving what they’ve experienced, the stories they lived through if only for a little while.

I think about my deadlines as I’m lying in the MRI room. I’m thinking about the larp I’m writing, the books I’m developing, the projects I have planned. I think about my novel and the few chapters left to the end, dragging on and on because I’ve just been so stressed and exhausted.

I am exhausted. I’m always exhausted. And I’m always, always mad. I’m furious at my body for giving out on me in the prime of my life, of how it fights me for the littlest things these days like going up a flight of stairs or reaching for something in a store aisle. How I wake up in pain that robs me of a good night’s sleep. How I have to take medication just to get through the day, especially painkillers so often demonized by others for their addictive properties.

I’ve been on those painkillers for six years under a doctor’s care, and never deviated from treatment, never taken more than I was supposed to. But I’ve still had people in my creative field try to slander my name by calling me a junkie. I think about life without pain management, about the screaming muscle pain and the blinding migraines and the fatigue from just fighting the pain. A junkie, huh?

And people wonder why I’m always so pissed off. I do a lot of meditation, a lot of spiritual exploration. People tell me I should do yoga, as if yoga will cure things. People suggest a lot of things. “Have you just tried not thinking about it?” is my favorite. Or, “I heard if you just go vegetarian/paleo/Atkins/low carb/stand on your head, you’ll feel better.” Or the old favorite, “You’re always sick all the time.”

Yes. Yes, I am.

I practice a lot of that anger management meditation to deal with dumb-ass questions, concern trolling, unsolicited medical advice, inaccessible venues for my wheelchair, and unapologetic discrimination against disabilities. I need a lot of patience. There’s a lot of bullshit people deal with when they’ve got chronic disabilities, especially some that are invisible. You need a lot of patience explaining your needs to people around you in everyday life. At airports, conventions, at the corner store. Some people make it easier. Others make your head just plain hurt.

I practice a lot of deep breathing and remember that old saying: oh lord forgive them, they know not what they do. And even if they do, anger is only some bricks in my already overflowing backpack. I do my best most days. Most days.


But I can’t do that best alone. The days of being able to just bear up and do things by myself have sadly vanished. And because of that, I have to rely a lot on the kindness and support of others around me. It’s not a natural state for me, to ask for help. Anyone who knew me in my twenties would know I was always taking on too much without delegating, without even letting others know when I was in trouble. It’s an ongoing challenge. Once I got sick, however, that went out the door. Some days, getting food can be a challenge, or wheeling down to the corner coffee shop, or out for pizza.

I have good people in my life. Amazing people. Brilliant people. We travel together to conventions, to concerts, to days out. And some days, that includes pushing my wheelchair, snagging me food, making sure I sleep, I eat, I drink. I push too hard and fall over, and they’re there to make sure I don’t fall. Without them, I wouldn’t be able to survive, let alone be creative.

I remember every day they give me strength. I remember to thank them as often as I can. I am afraid I’ll wear out my welcome with them. I’m afraid they’ll get tired of the sick friend, who makes it hard to get places, who has a wheelchair. I get concerned I’m asking too much when I ask for help. I am afraid I’ll lose them.

I have lost friends. Friends who didn’t get it. Friends who called asking for help ‘being selfish.’ Friends who just drifted away because I couldn’t come out as often, couldn’t be there. It was painful. It hurt. But people drift out of our lives. And I learned to be more thankful, to let people know how much I appreciate things more, both in my everyday life and at work. People throw around the word blessed on Instagram and Twitter in hashtags, but that’s what I know I am. I’m blessed. And it fuels me to keep moving every damn day.


The MRI tech finished up what she was doing and got me ready for transport.

“You know,” she said, “you’re doing better than a lot of people with half of your issues. A lot of folks would have just given up by now.”

I blinked at her. “And done what?” I asked. “What’s my alternative?”

She started laughing. “See, that’s why you’re making it.”

As the attendant pushed my gurney out, I shrugged and said, “Nah, I’m just stubborn. They’re going to have to wheel me out of this life feet first.”


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My first Star Wars larp in college.

When I was sixteen, I was diagnosed with bi-polar disorder. A very brusque, uncommunicative doctor in Brooklyn sat me down and explained why I was so depressed and then utterly manic, why I was having trouble with suicidal ideations. He said the only way to get things under control was medication. He didn’t explain much about my illness, only that I was going to have it my whole life. That was eighteen years ago, and I spent most of my twenties struggling to come to grips with my mental health. I can only be glad I got it (fairly) under control before my health kicked out.

 

I get up every morning, and I take my medication. I feel no shame in talking about taking medication for anything that’s going on with me, be it chronic health or mental illness. These are everyday parts of my life, my reality. And I find no shame in seeking treatment for what is wrong, for what needs correcting so I can live a healthy, safe life. I take my mental health as seriously as my fibromyalgia or my Cushing’s Disease, maybe more. Depression, to be blunt, can kill you as fast as a mismanaged endocrine system. Maybe even faster.

The MRI tech reminded me of something I’d promised myself when I started the latest course of anti-depressants and mood stabilizers. I was just starting grad school and I’d been on and off medication for too long. I took my first dose of a new medication and within hours I was feeling better. I called a friend and asked him if this is what normal felt like, when the windstorm of mania in my head had calmed down and I could think straight for perhaps the first time in a long while. And I promised myself that day I’d take all that energy I used to use to hold onto being stable, a fight I sometimes only won by my fingernails, and I’d turn that to working and gaining my goals. To succeeding at my dreams, and never, ever give up.

They’ll have to wheel me out of this life feet first.

I keep that motto in mind every day.


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Me at the Women’s March on Washington D.C. in 2017

And some days, it just doesn’t work.

 

I woke up today and I’m fairly sure I’ll be asleep for a good chunk of the morning. I’m back from the hospital, and I was right. The doctors found a nasty case of severe dehydration (my medication makes me dehydrate pretty fast), some gastric issues, and a whole lot of fibro symptoms that masquerade as something more serious. (Ever get rolling chest, arm, and neck pains that squeeze the breath out of you? If those symptoms sound like a heart attack, ding ding ding. Now play the home game, “Am I dying or is it fibro?”) I lie down, thanking everything that looks out for itinerant writers that the ACA provides me with the insurance I need. I drink a ton of water. My body is still sore from the muscle spasms. I’m loopy from medication.

I have to work today.

I don’t have to. But my brain is itching to write. I wake up at 8AM and put hands to keyboard and write this post, not because I want to bitch about my health (although a little exposition to get out the feelings never hurt) but because I need to write. I need to. It’s a part of me as much as anything else, and so much more true to me than the pain from the chronic ailments. Because writing was here before I was sick and will go on through it all.

I don’t have to write today, then. But I will. Hell or high water, I will.


I’ve met a lot of people in the gaming and writing world dealing with any number of medical issues, any combination of chronic illnesses. I’ve seen people I know get knocked down by serious illnesses and terrifying diagnoses, or else stand with family and friends when they’ve had the same. Being sick or being a caregiver saps the hell out of your energy. It rips away from you the daily stockpile of spoons you have to spend (and if you’re not familiar with Spoon Theory, check it out here to understand more) and instead leaves you at a deficit that can wreck agendas, plans, even careers.

For everyone out there facing this, I see you. I see you struggling to get up in the morning to finish that game book on time, or to attend a convention no matter how much energy it will take. I see you fellow wheelchair buddies fight to get into accessible venues, or those with chronic issues seeking accommodations at events so you can participate. From creating quiet rooms for those with overstimulation to people advocating for longer breaks between events at conventions for proper self-care, and to every game dev and editor who recognize chronic health issues and are understanding, I thank you.

I see you and what you do. I thank you for making sure the games world makes room for creatives who are chugging along, trying to make it work. Who aren’t willing to give up the muse, even when sometimes the body is trying to give up the ghost.

Today, I’ll take it gentle on myself. I’ll try to give myself a wee break. I’ll curse a little at my muscles, still ripping me up with tension. I’ll pull out my edits and get back to work.

And I’ll take this day head on, until they take me out feet first. Because I know no other way.

You’re Breaking My Immersion! Or, How To Inadvertently Enable Ableism

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Image from: Supernatural, Season 8 Episode 11, “LARP and the Real Girl”

In just a few days, I’ll be shipping over to Europe to get on a boat and join the hundreds of other LARPers heading to this year’s Nordic LARP conference, Solmukohta. This is my fourth year in attendance, completing my first progression of attending the conferences in all four Nordic LARP countries – Norway, Sweden, Denmark and Finland. It’s been my pleasure to get a chance to meet LARPers from all over and spend time learning about LARP practices not only from around the United States, but from across the world.

As I’m preparing for the conference, and a couple of talks I’ll be giving there, I ran across an article on LARPING.org that gave me pause. I’m preparing a talk on exclusionary practices in LARP, and this article highlighted one of my pet peeves when discussing LARP accessibility. I’m a big proponent of games being as accessible to people of all kinds, and finding design choices that can enable a game to be more open to everyone. Challenges to accessibility include tackling difficult social issues, economic inequalities and class differences, LARP culture barriers between communities, or even issues of physical accessibility. It’s that last one that I’d like to talk about briefly today.

The article in question that brought this issue up is called LARP Rules! A Mechanics Spotlight, which attempts to deconstruct the mechanization of actions within LARPs and how complex large-scale rules systems can become. The thesis of this article is that there is a tension between the narrative that is being developed in LARPs and the rules sets, since the narratives develop through the diegetic interactions between players while they are immersed in scene. The more complex the rules set, the article suggests, the more difficult it becomes to remain immersed in the narrative and the more disruptive the rules are to play. The article states this idea in what it’s calling the LARP Core Tenants, which looks startlingly like yet another definition of what is a LARP, ala the ad nauseum discussions of ‘what is a game’ that plague game studies conversations the world over.

Meaningful, consequential role-play and immersion is the means and the end. The story is secondary and is the organic, waste byproduct of interactions between players, be it through combat, in game skills, social mechanics, or otherwise. As such, any rules system, being that which defines and dictates actions in a game, should seek to put up as low a barrier as possible to this end, it being understood that a rule designed to represent an action is not the action. This represents a departure from play, and therefore to immersion. This departure is anathema to this end and as such should be as limited in scope as possible.

Aside from the fact that I find the reference to narrative developed by players as a “waste byproduct” a little distasteful, the last part is where I mean to put my focus. Namely, the idea that anything that breaks immersion is “anathema” to play and immersive narrative development between players because, as the quote states, “a rule designed to represent an action is not the action.”

This is further explained later in the article when an example is provided from the NERO rulebook. The article cites a skill called Parry, which is often included in many boffer/live combat rules systems that have skill calls. The text of Parry states that it allows a player to block an oncoming attack by vocalizing the word “Parry” and then goes on to lay out and explain the exact ways in which Parry is used (what kinds of attacks can be blocked by Parry, in what circumstances, etc). In critiquing the skill Parry, the article states that constant vocalization of unneeded skills which can simply be accomplished by physical action breaks immersion further. The article goes on to say:

Parry, on the other hand is one of those effects plaguing LARP rules systems that seek to reproduce an action people are able to safely execute themselves. Remember, the goal here is to impede immersion as little as possible, so in effect, you’re telling someone you dodged an attack that you didn’t actually dodge.

The idea then is that since people can simply dodge an attack with their physical weapon, a skill like Parry is then superfluous. And here is where I disagree, because this is not the first time I have heard this argument against skill calls within live combat/boffer games. The argument goes that if you’re playing a game where immersion is the intent, then using vocalizations to simply say you’re doing something instead of actually doing it breaks the believability of the world. If you’re following this line of logic, as stated above, and “a rule designed to represent an action is not the action” then simply calling out Parry impedes play and should be removed.

Except games with skill calls provide a vital resource to people who do not come out to games prepared to let their entire play experience depend on their actual physical capability. Skill calls allow, through representational game design, for players of different ability levels and physical capabilities to play characters that may be more physically capable then they are in the real world. To put it plainly: skill calls level the playing field and give those who are differently abled the chance to still play the kickass warrior, the powerful paladin, at a comparable capability as a player who comes in more physically able.

This representational aspect of the game, while it does require players to exert their imagination to count a vocalized word the same way they might a whack on the arm, allows the game that includes them to be more accessible to more players. This includes people who might not be as physically fit as the most active, agile, powerful warriors in the game. It compensates for nearly every ability and capability level (barring those who lack the ability or have difficulty speaking). And for those who are disabled, it allows for a game that uses the human body in what is considered its “normal, physically whole state” as the game vector by which you engage with the play space to enter play with simulated tools to put them on the same level as more physically able players.

I find the discussions of how skill can be disruptive a disturbing double standard in the discussion of what is or is not immersion breaking. In a game medium that requires me to look at a person wearing plastic costume elf ears and accept that they are, indeed, elven royalty, or expects me to acknowledge that a human dressed in a nice suit is a vampire prince, others are unwilling to acknowledge that a word spoken is the same as an action taken. Apparently a word is one step too far to stretch the imagination, even if it allows the game to include more people fairly.

Now, the entirety of the article’s discussion about rules being disruptive to narrative play, is not a new one. Game studies thinkers have been publishing articles about this in regards to video games for years (see: Patrick Crogan’s “Blade Runners: Speculation on Narrative and Interactivity”* or Jesper Juul’s “Games Telling Stories? A Brief Note on Games and Narratives“** for further reading). Yet the conversation takes on an entirely more insidious direction when we discuss that tension in regards to representational actions and skills in LARPs. While a narrative may suffer for the limitations and intrusions of mechanics within a video game, the game itself is presumably still playable and the player still capable of interacting with the play space if they are differently abled (the difficulty of controller use and video game medium usage for the disabled aside, as that is an entirely different topic). Yet in the race to provide more immersive, WYSIWYG narrative experiences for LARPs, it seems the proponents for skill-less systems are willing to sacrifice accessibility on the altar of some purist notion of seamless play rather than consider what representational rules do provide for players.

Full disclosure: I am a disabled LARPer who plays in the game mentioned in the article, Dystopia Rising. And thanks to skill calls within that game, I am capable as a disabled woman (who alternates between having difficulty walking and using a wheelchair) to attend game and still participate in combat situations. I utilize skill calls to augment my physical differences to allow me to be an effective combatant, capable of being a part of the play just like any able-bodied player. It’s for this reason that I speak from a perspective informed by experience, and concern for the future of my favorite game medium.

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Can’t run from a bad guy because I’m physically disabled, a skill in Dystopia Rising allow me to call “Escape!” and take steps away from combat unimpeded to simulate what I cannot do. (Photo by Katherine Chartier, Dystopia Rising: New Jersey).

The above article (though in a rather arched and unforgiving tone) offers forth the notion that early LARP design suffered from a complexity born of simulationist roots that should have been outgrown in the race for new and better ways to embrace immersive live play. Yet in the process of advocating for stripped-down systems, this argument and those like it postulate play spaces that restrict interaction rather than make it more available to all, and that are prejudicial to those more physically capable than others. If that is the evolution of LARP, the vaulted future so often lauded, I’m afraid that LARP will not gain more players or become more open to a wider audience (an aim lauded by the article as a much-needed community goal). Instead it will become an even more rarified space, accessible to fewer based on the physical capability of the LARPers medium of play: their human body.

* Crogan, Patrick. “Blade Runners: Speculation on Narrative and Interactivity.” The South Atlantic Quarterly. 101.3 (2002): 639-57.

** Juul, Jesper “Games Telling Stories? A Brief Note on Games and Narratives.” Game Studies 1.1 (2001).

Fat Shaming Is Indeed ‘A Thing’, Nicole Arbour: A ‘Dear Fat People’ Response

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Nicole Arbour in ‘Dear Fat People’

This past week, a video has gone around by YouTuber and comedian Nicole Arbour, whose past hits include such titles as “Dear Instagram Models”, “Why Girls Are Crazy” and “Why You Really Got Divorced.” In this video, entitled “Dear Fat People” the wannabe shock-vlogger decided to go after her new target, which was pretty much anyone who is fat.

I won’t link to the video, or pretty much any of her other videos, because I refuse to assist in her channel getting further hits. However, here’s some of the glorious highlights of that 6-minute hate fest.

‘Fat shaming is not a thing. Fat people made that up,’ she says. ‘That’s the race card with no race. “Yeah, but I couldn’t fit into a store. That’s discrimination”. Uh no. That means you are too fat, and you should stop eating.’

‘If we offend you so much that you lose weight, I’m okay with that,’ she says. ‘You are killing yourself. I’ll sleep at night. Maybe I am jealous that you get to eat whatever you want.’

‘Obesity is a disease?’ she asks. ‘Yeah, so is being a shopaholic – but I don’t get a f***king parking pass. It would make a lot of sense if I did. I am the one with all of the bags.’

‘I am not saying all of this to be an a**hole.  I am saying this because your friends should be saying it to you.’

Actually Nicole, you’re just being an asshole.

So let’s start with the facts: fat shaming is a thing. Fat shaming and other forms of body shaming are a way for people to impose society standards and their own upon you and your body. It is a type of discrimination that is rendered against those who are considered overweight, and especially those who are considered obese in our world. It comes in many forms, from advertisements that tell you to lose weight so you’ll be happier (‘just shed those pounds and you’ll be frolicking in this field like me!’) to the poor media representations of obese people, to blatant and outright hatred like that expressed by Arbour above. Fat shaming exists. It also doesn’t work.

This, from Professor Jane Wardle, director of the Cancer Research Health Behavior Center at UCL:

 “Our study clearly shows that weight discrimination is part of the obesity problem and not the solution. Weight bias has been documented not only among the general public but also among health professionals; and many obese patients report being treated disrespectfully by doctors because of their weight. Everyone, including doctors, should stop blaming and shaming people for their weight and offer support, and where appropriate, treatment.”

Yup, that’s a scientific study, Nicole. Stick your fingers in your ears all you want, but the science and years of experience from plenty of fat people out there says that fat shaming does not work. Getting on YouTube and supporting fat shaming in defiance of the scientific evidence puts you right up there with anti-vaccers and climate-change deniers, people so intent on supporting their own bogus viewpoint that they won’t pay attention to actual facts. Fat shaming fits every definition of bullying and does not work.

In fact it has the opposite effect. People who experience body shaming are prone to have more problems, like depression and anxiety, eating disorder issues, body dysmorphia, etc. And to me, that’s a no brainer moment. I don’t have to sit here and think hard about the fact that shaming someone doesn’t increase their overall life quality. That’s not a stumper. The part that gets me is how other people don’t see that.

The good part is, plenty of people did in the case of Nicole Arbour. Her video was pulled from YouTube for violating terms of service, for which Arbour screamed censorship. Next, blogs all across the internet responded with articles blasting the hateful video, and YouTubers began tossing out their own response videos decrying the fat shaming Arbour espouses. My favorite video comes from Whitney Thore of My Big Fat Fabulous Life, whose whole video I’m going to link here at the bottom. But Thore tells it like it is about what it’s like to live as a woman being fat after gaining weight from poycystic ovarian, stating, “You can’t see a person’s health by looking at them.”

Tess Holiday, the fabulous plus sized model had a fantastically dismissive response:

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And that’s where I stand on Arbour and her kind too. Yes, her kind. Everyone’s met one in their lifetime. The self-righteous, hateful kind who hold to the idea that they have a right to shame another human being for how they look. That they can judge someone for how many pounds they are, or what they look like in clothing. You’d think Arbour would have seen one or two after school specials growing up to know that bullying isn’t okay, but clearly the lesson didn’t take.

Arbour says she’s just telling it like it is, and it’s no secret that shock comedians have been doing this kind of thing for a long time. What Arbour and many others still seem to be missing is that the age of ‘all press is good press’ is coming to (if not already at) an end. It’s no longer a game online of just getting your name known. Now people can just Google your work and see what you’ve said, and make their own judgements. Case in point, what happened to Arbour after she posted up this video.

You see, Arbour was relying on the out of line content of her six minute bit to get her attention. And it did. She was fired from a movie after director Pat Mills saw her ‘Dear Fat People Video’ because – wait for it – the movie was about young dancers discovering body positivity! Way to shoot yourself in the foot there. And it’s the response by director Pat Mills of Don’t Call Irene (which I’m going to be checking out in response to this move) that makes me feel like maybe, finally, folks are getting the point.

Arbour certainly didn’t. She responded by defending her video, saying she wasn’t really shaming people. That it was all an act.

“I don’t shame people. It was an act. It was one bit and I do a new bit every single week. I don’t hate anyone. I don’t shame anyone. I don’t actually believe in bullying at all.”

“The video was about obese people. I was very specific that it’s not the average guy with some cushion for the pushin’. [The message is that] we really care about them and we want them to be healthy because I’m selfish and I want them to be around,” she told BBC. “I don’t think it’s a cheap laugh. Twenty million views isn’t that cheap. I’m an equal-opportunity offender and it all goes back to comedy.”

Oh, so it was just acting. And besides, it was about obese people, not regular people who have some “cushion for the pushin'” (which is just the worst term ever, please stop using it right now, this instant). Fact is, if you don’t think that what you said is shaming, Nicole Arbour, I don’t think the word means you think it means. And just because it’s comedy doesn’t mean that people won’t think you’re awful for what you’ve said. There’s a clap back headed your way from a lot of people, Nicole, and it’s pretty awesome.

body-positivity-and-imageThere’s no denying that this issue is a personal one for me. As a woman who has been fat all my life, having hit about two hundred pounds at the age of twelve, I have literally spent twenty years of my life dealing with the stigma of being overweight. I’ve had the unfortunately not so unique experience of enduring callous, hateful, disgusting, often terrifying comments thrown my way. I’ve had people tell me I should kill myself for being fat. I’ve had kids chase me in the subway, snorting at me and screaming ‘fatty!’ while others looked on.

I’ve had people I respect, trust, and love tell me such heartbreaking things that, I’m sure, they thought were just helping. Things like:

  • “When I look at you, I see the beautiful person trapped inside all that fat, waiting to get out.”
  • “If you don’t lose weight, no man will ever want to marry you. Then you’ll never have children, and die alone.”
  • “There’s nothing beautiful about being fat, it’s all just a mess that makes me sad to look at.”
  • “You don’t need to wear a nice dress, nobody’s looking.”
  • “God, I look so bad today. But at least I’m not fat. If I was fat, I’d just kill myself.”
  • And this, when I asked a guy out and he turned me down: “You know how some people don’t like some kinds of porn? I don’t like fat people porn.”

These are all quotes said to me, each by people I know: family members, friends, co-workers. The last was a guy I knew in college that I wanted to date. And you can bet that I remember his name, all right. I remember he was a funny, skinny nerd guy who wrote video game music and lamented about the way he was bullied for being a nerd in high school. I remember him as the guy I never spoke to again, whose name is now synonymous with hypocrisy.

So when I say I’ve heard this all my life, that I didn’t need the science to explain to me that fat shaming doesn’t work, you can trust in my experience. And that this article comes with no small amount of happiness to see the responses

Fat bodies in our society are reviled, belittled, hated, and fetishized. Those who are overweight are ignored, demeaned and shunned. We are expected to accept vile bullying because society still accepts that fat is one of the worst things a person can be. Fat shaming is expressed in every part of our culture, in every place people build communities, even those that are meant to be accepting, inclusive, and safe. And it’s because people still perpetuate the notion that fat is the worst thing that you can be.

But there’s a silver lining in this story. If you google Nicole Arbour now, all the articles that come up as the top searches aren’t about her, exactly. It’s about how she was fired from a movie because of her hate-filled little video. And if you look at nearly all the comments responding to this nonsense, you see people calling out her video for what it is: jealous, narcissistic hatred. Hatred from a woman so trapped within the rat race of societally acceptable beauty that she would turn against other human beings and mock what they look like for the sake of five minutes of fame.

Well, she’s famous now, all right. Only the tide has started to turn, maybe, just a little. And the same #bodypositivity folks Arbour was so prepared to mock might just have a louder voice than she does. Because love of yourself and others does have a louder voice than hate. Afor once, maybe we’re seeing an example of it.